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renderer: take workspace offset into account for occlusion
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@@ -1978,7 +1978,7 @@ void CHyprRenderer::setOccludedForBackLayers(CRegion& region, CWorkspace* pWorks
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continue;
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const auto ROUNDING = w->rounding() * PMONITOR->scale;
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const Vector2D POS = w->m_vRealPosition.vec() + Vector2D{ROUNDING, ROUNDING};
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const Vector2D POS = w->m_vRealPosition.vec() + Vector2D{ROUNDING, ROUNDING} + pWorkspace->m_vRenderOffset.vec();
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const Vector2D SIZE = w->m_vRealSize.vec() - Vector2D{ROUNDING * 2, ROUNDING * 2};
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rg.add(POS.x, POS.y, SIZE.x, SIZE.y);
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