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account for border in rounding
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@@ -32,8 +32,10 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
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scaleBox(&windowBox, RDATA->output->scale);
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static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
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static auto *const PBORDERTHICK = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
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float rounding = RDATA->dontRound ? 0 : RDATA->rounding == -1 ? *PROUNDING : RDATA->rounding;
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rounding += *PBORDERTHICK;
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if (RDATA->surface && surface == RDATA->surface) {
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if (wlr_surface_is_xwayland_surface(surface) && !wlr_xwayland_surface_from_wlr_surface(surface)->has_alpha && RDATA->fadeAlpha * RDATA->alpha == 255.f) {
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