dwindle: add better automatic window drag and drop direction detection (#9704)

This commit is contained in:
littleblack111
2025-05-27 01:15:11 +08:00
committed by GitHub
parent 292a7456af
commit 4c4c9bb324
3 changed files with 32 additions and 1 deletions

View File

@@ -1757,6 +1757,12 @@ inline static const std::vector<SConfigOptionDescription> CONFIG_OPTIONS = {
.type = CONFIG_OPTION_CHOICE,
.data = SConfigOptionDescription::SChoiceData{0, "positional,current,opening"},
},
SConfigOptionDescription{
.value = "dwindle:precise_move",
.description = "if enabled, bindm movewindow will drop the window more precisely depending on where your mouse is.",
.type = CONFIG_OPTION_BOOL,
.data = SConfigOptionDescription::SBoolData{true},
},
/*
* master:

View File

@@ -592,6 +592,7 @@ CConfigManager::CConfigManager() {
registerConfigVar("dwindle:split_bias", Hyprlang::INT{0});
registerConfigVar("dwindle:smart_split", Hyprlang::INT{0});
registerConfigVar("dwindle:smart_resizing", Hyprlang::INT{1});
registerConfigVar("dwindle:precise_move", Hyprlang::INT{0});
registerConfigVar("master:special_scale_factor", {1.f});
registerConfigVar("master:mfact", {0.55f});

View File

@@ -362,9 +362,33 @@ void IHyprLayout::onEndDragWindow() {
}
if (DRAGGINGWINDOW->m_draggingTiled) {
static auto PPRECISEMOUSE = CConfigValue<Hyprlang::INT>("dwindle:precise_mouse_move");
DRAGGINGWINDOW->m_isFloating = false;
g_pInputManager->refocus();
changeWindowFloatingMode(DRAGGINGWINDOW);
if (*PPRECISEMOUSE) {
eDirection direction = DIRECTION_DEFAULT;
const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal();
const PHLWINDOW pReferenceWindow = g_pCompositor->vectorToWindowUnified(MOUSECOORDS, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING, DRAGGINGWINDOW);
if (pReferenceWindow && pReferenceWindow != DRAGGINGWINDOW) {
const Vector2D draggedCenter = DRAGGINGWINDOW->m_realPosition->goal() + DRAGGINGWINDOW->m_realSize->goal() / 2.f;
const Vector2D referenceCenter = pReferenceWindow->m_realPosition->goal() + pReferenceWindow->m_realSize->goal() / 2.f;
const float xDiff = draggedCenter.x - referenceCenter.x;
const float yDiff = draggedCenter.y - referenceCenter.y;
if (fabs(xDiff) > fabs(yDiff))
direction = xDiff < 0 ? DIRECTION_LEFT : DIRECTION_RIGHT;
else
direction = yDiff < 0 ? DIRECTION_UP : DIRECTION_DOWN;
}
onWindowRemovedTiling(DRAGGINGWINDOW);
onWindowCreatedTiling(DRAGGINGWINDOW, direction);
} else
changeWindowFloatingMode(DRAGGINGWINDOW);
DRAGGINGWINDOW->m_lastFloatingSize = m_draggingWindowOriginalFloatSize;
}