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https://github.com/hyprwm/Hyprland.git
synced 2025-07-25 17:21:54 -07:00
config: disable hw on mgpu nvidia by default (#11018)
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@@ -1495,7 +1495,7 @@ inline static const std::vector<SConfigOptionDescription> CONFIG_OPTIONS = {
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SConfigOptionDescription{
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.value = "cursor:no_hardware_cursors",
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.description = "disables hardware cursors. Auto = disable when tearing",
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.description = "disables hardware cursors. Auto = disable when multi-gpu on nvidia",
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.type = CONFIG_OPTION_CHOICE,
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.data = SConfigOptionDescription::SChoiceData{0, "Disabled,Enabled,Auto"},
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},
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@@ -3134,7 +3134,7 @@ bool CConfigManager::shouldUseSoftwareCursors(PHLMONITOR pMonitor) {
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switch (*PNOHW) {
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case 0: return false;
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case 1: return true;
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case 2: return pMonitor->m_tearingState.activelyTearing;
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case 2: return g_pHyprRenderer->isNvidia() && g_pHyprRenderer->isMgpu();
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default: break;
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}
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@@ -56,10 +56,12 @@ static int cursorTicker(void* data) {
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CHyprRenderer::CHyprRenderer() {
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if (g_pCompositor->m_aqBackend->hasSession()) {
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size_t drmDevices = 0;
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for (auto const& dev : g_pCompositor->m_aqBackend->session->sessionDevices) {
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const auto DRMV = drmGetVersion(dev->fd);
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if (!DRMV)
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continue;
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drmDevices++;
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std::string name = std::string{DRMV->name, DRMV->name_len};
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std::ranges::transform(name, name.begin(), tolower);
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@@ -71,6 +73,7 @@ CHyprRenderer::CHyprRenderer() {
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drmFreeVersion(DRMV);
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}
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m_mgpu = drmDevices > 1;
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} else {
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Debug::log(LOG, "Aq backend has no session, omitting full DRM node checks");
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@@ -2371,6 +2374,10 @@ bool CHyprRenderer::isNvidia() {
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return m_nvidia;
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}
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bool CHyprRenderer::isMgpu() {
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return m_mgpu;
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}
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void CHyprRenderer::addWindowToRenderUnfocused(PHLWINDOW window) {
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static auto PFPS = CConfigValue<Hyprlang::INT>("misc:render_unfocused_fps");
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@@ -75,6 +75,7 @@ class CHyprRenderer {
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void onRenderbufferDestroy(CRenderbuffer* rb);
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SP<CRenderbuffer> getCurrentRBO();
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bool isNvidia();
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bool isMgpu();
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void makeEGLCurrent();
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void unsetEGL();
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void addWindowToRenderUnfocused(PHLWINDOW window);
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@@ -140,6 +141,7 @@ class CHyprRenderer {
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SP<Aquamarine::IBuffer> m_currentBuffer = nullptr;
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eRenderMode m_renderMode = RENDER_MODE_NORMAL;
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bool m_nvidia = false;
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bool m_mgpu = false;
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struct {
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bool hiddenOnTouch = false;
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