renderer: fix snapshot coords

This commit is contained in:
Vaxry
2025-08-03 16:19:36 +02:00
parent 855d103aef
commit 61826dc7ac

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@@ -2499,12 +2499,13 @@ void CHyprRenderer::makeSnapshot(WP<CPopup> popup) {
g_pHyprOpenGL->clear(CHyprColor(0, 0, 0, 0)); // JIC
CSurfacePassElement::SRenderData renderdata;
renderdata.pos = popup->coordsGlobal() - PMONITOR->m_position;
renderdata.pos = popup->coordsGlobal();
renderdata.alpha = 1.F;
renderdata.dontRound = true; // don't round popups
renderdata.pMonitor = PMONITOR;
renderdata.squishOversized = false; // don't squish popups
renderdata.popup = true;
renderdata.blur = false;
popup->m_wlSurface->resource()->breadthfirst(
[this, &renderdata](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) {