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config: disable new_render_scheduling by default
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@@ -1492,7 +1492,7 @@ inline static const std::vector<SConfigOptionDescription> CONFIG_OPTIONS = {
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.value = "render:new_render_scheduling",
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.description = "enable new render scheduling, which should improve FPS on underpowered devices. This does not add latency when your PC can keep up.",
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.type = CONFIG_OPTION_BOOL,
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.data = SConfigOptionDescription::SBoolData{true},
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.data = SConfigOptionDescription::SBoolData{false},
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},
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/*
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@@ -749,7 +749,7 @@ CConfigManager::CConfigManager() {
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registerConfigVar("render:cm_enabled", Hyprlang::INT{1});
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registerConfigVar("render:send_content_type", Hyprlang::INT{1});
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registerConfigVar("render:cm_auto_hdr", Hyprlang::INT{1});
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registerConfigVar("render:new_render_scheduling", Hyprlang::INT{1});
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registerConfigVar("render:new_render_scheduling", Hyprlang::INT{0});
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registerConfigVar("ecosystem:no_update_news", Hyprlang::INT{0});
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registerConfigVar("ecosystem:no_donation_nag", Hyprlang::INT{0});
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