renderer: add wrapping options to renderTextureWithBlur method (#10807)

This commit is contained in:
zacoons
2025-06-22 03:03:28 +10:00
committed by GitHub
parent 2388874738
commit 8b1d5560cf
2 changed files with 8 additions and 6 deletions

View File

@@ -2133,7 +2133,7 @@ bool CHyprOpenGLImpl::shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWin
}
void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, const CBox& box, float a, SP<CWLSurfaceResource> pSurface, int round, float roundingPower, bool blockBlurOptimization,
float blurA, float overallA) {
float blurA, float overallA, GLenum wrapX, GLenum wrapY) {
RASSERT(m_renderData.pMonitor, "Tried to render texture with blur without begin()!");
TRACY_GPU_ZONE("RenderTextureWithBlur");
@@ -2161,7 +2161,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, const CBox& box, f
inverseOpaque.invert(&surfbox).intersect(0, 0, pSurface->m_current.size.x * pSurface->m_current.scale, pSurface->m_current.size.y * pSurface->m_current.scale);
if (inverseOpaque.empty()) {
renderTexture(tex, box, a, round, roundingPower, false, true);
renderTexture(tex, box, a, round, roundingPower, false, true, wrapX, wrapY);
return;
}
} else
@@ -2197,7 +2197,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, const CBox& box, f
if (USENEWOPTIMIZE && !(m_renderData.discardMode & DISCARD_ALPHA))
renderRect(box, CHyprColor(0, 0, 0, 0), round, roundingPower);
else
renderTexture(tex, box, a, round, roundingPower, true, true); // discard opaque
renderTexture(tex, box, a, round, roundingPower, true, true, wrapX, wrapY); // discard opaque
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glStencilFunc(GL_EQUAL, 1, 0xFF);
@@ -2223,7 +2223,8 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, const CBox& box, f
pushMonitorTransformEnabled(true);
if (!USENEWOPTIMIZE)
setRenderModifEnabled(false);
renderTextureInternalWithDamage(POUTFB->getTexture(), box, (*PBLURIGNOREOPACITY ? blurA : a * blurA) * overallA, texDamage, round, roundingPower, false, false, true);
renderTextureInternalWithDamage(POUTFB->getTexture(), box, (*PBLURIGNOREOPACITY ? blurA : a * blurA) * overallA, texDamage, round, roundingPower, false, false, true, wrapX,
wrapY);
if (!USENEWOPTIMIZE)
setRenderModifEnabled(true);
popMonitorTransformEnabled();
@@ -2237,7 +2238,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, const CBox& box, f
// draw window
glDisable(GL_STENCIL_TEST);
renderTextureInternalWithDamage(tex, box, a * overallA, texDamage, round, roundingPower, false, false, true, true);
renderTextureInternalWithDamage(tex, box, a * overallA, texDamage, round, roundingPower, false, false, true, true, wrapX, wrapY);
glStencilMask(0xFF);
glStencilFunc(GL_ALWAYS, 1, 0xFF);

View File

@@ -7,6 +7,7 @@
#include "../helpers/math/Math.hpp"
#include "../helpers/Format.hpp"
#include "../helpers/sync/SyncTimeline.hpp"
#include <GLES3/gl32.h>
#include <cstdint>
#include <list>
#include <string>
@@ -189,7 +190,7 @@ class CHyprOpenGLImpl {
void renderTextureWithDamage(SP<CTexture>, const CBox&, const CRegion& damage, float a, int round = 0, float roundingPower = 2.0f, bool discardActive = false,
bool allowCustomUV = false);
void renderTextureWithBlur(SP<CTexture>, const CBox&, float a, SP<CWLSurfaceResource> pSurface, int round = 0, float roundingPower = 2.0f, bool blockBlurOptimization = false,
float blurA = 1.f, float overallA = 1.f);
float blurA = 1.f, float overallA = 1.f, GLenum wrapX = GL_CLAMP_TO_EDGE, GLenum wrapY = GL_CLAMP_TO_EDGE);
void renderRoundedShadow(const CBox&, int round, float roundingPower, int range, const CHyprColor& color, float a = 1.0);
void renderBorder(const CBox&, const CGradientValueData&, int round, float roundingPower, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
void renderBorder(const CBox&, const CGradientValueData&, const CGradientValueData&, float lerp, int round, float roundingPower, int borderSize, float a = 1.0,