renderer: calculate UV using both pixel and monitor dimensions (#9210)

This commit is contained in:
nyx
2025-01-29 03:41:56 -05:00
committed by GitHub
parent 3d1dd6b5c7
commit b884f1f7c8

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@@ -2147,14 +2147,20 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, const CBox& box, f
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
// stencil done. Render everything.
CBox MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
// render our great blurred FB
// calculate the uv for it
const auto LASTTL = m_RenderData.primarySurfaceUVTopLeft;
const auto LASTBR = m_RenderData.primarySurfaceUVBottomRight;
m_RenderData.primarySurfaceUVTopLeft = box.pos() / MONITORBOX.size();
m_RenderData.primarySurfaceUVBottomRight = (box.pos() + box.size()) / MONITORBOX.size();
CBox transformedBox = box;
transformedBox.transform(wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform)), m_RenderData.pMonitor->vecTransformedSize.x,
m_RenderData.pMonitor->vecTransformedSize.y);
CBox monitorSpaceBox = {transformedBox.pos().x / m_RenderData.pMonitor->vecPixelSize.x * m_RenderData.pMonitor->vecTransformedSize.x,
transformedBox.pos().y / m_RenderData.pMonitor->vecPixelSize.y * m_RenderData.pMonitor->vecTransformedSize.y,
transformedBox.width / m_RenderData.pMonitor->vecPixelSize.x * m_RenderData.pMonitor->vecTransformedSize.x,
transformedBox.height / m_RenderData.pMonitor->vecPixelSize.y * m_RenderData.pMonitor->vecTransformedSize.y};
m_RenderData.primarySurfaceUVTopLeft = monitorSpaceBox.pos() / m_RenderData.pMonitor->vecTransformedSize;
m_RenderData.primarySurfaceUVBottomRight = (monitorSpaceBox.pos() + monitorSpaceBox.size()) / m_RenderData.pMonitor->vecTransformedSize;
static auto PBLURIGNOREOPACITY = CConfigValue<Hyprlang::INT>("decoration:blur:ignore_opacity");
setMonitorTransformEnabled(true);