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@@ -19,7 +19,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar
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const float SMOOTHING_CONSTANT = )#" +
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std::format("{:.7f}", SHADER_ROUNDED_SMOOTHING_FACTOR) + R"#(;
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//if (pixCoord.x + pixCoord.y > radius) {
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if (pixCoord.x + pixCoord.y > radius) {
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float dist = pow(pow(pixCoord.x, roundingPower) + pow(pixCoord.y, roundingPower), 1.0/roundingPower);
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@@ -30,7 +30,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar
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)#" +
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colorVarName + R"#( = )#" + colorVarName + R"#( * normalized;
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//}
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}
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)#";
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};
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