internal: Window storage rework - part 1 (#5762)

* Window storage rework - part 1

* format

* remove useless include

* fix pch

* format

* fix crash in dwindle

* fix vram leak

* prefer .expired() for bool checks
This commit is contained in:
Vaxry
2024-04-27 12:43:12 +01:00
committed by GitHub
parent 25aec3ac8c
commit bca7804bb6
72 changed files with 1416 additions and 1346 deletions

View File

@@ -12,7 +12,7 @@ struct SWindowRenderLayoutHints {
};
struct SLayoutMessageHeader {
CWindow* pWindow = nullptr;
PHLWINDOW pWindow;
};
enum eFullscreenMode : int8_t;
@@ -44,21 +44,21 @@ class IHyprLayout {
The layout HAS TO set the goal pos and size (anim mgr will use it)
If !animationinprogress, then the anim mgr will not apply an anim.
*/
virtual void onWindowCreated(CWindow*, eDirection direction = DIRECTION_DEFAULT);
virtual void onWindowCreatedTiling(CWindow*, eDirection direction = DIRECTION_DEFAULT) = 0;
virtual void onWindowCreatedFloating(CWindow*);
virtual void onWindowCreated(PHLWINDOW, eDirection direction = DIRECTION_DEFAULT);
virtual void onWindowCreatedTiling(PHLWINDOW, eDirection direction = DIRECTION_DEFAULT) = 0;
virtual void onWindowCreatedFloating(PHLWINDOW);
/*
Return tiled status
*/
virtual bool isWindowTiled(CWindow*) = 0;
virtual bool isWindowTiled(PHLWINDOW) = 0;
/*
Called when a window is removed (unmapped)
*/
virtual void onWindowRemoved(CWindow*);
virtual void onWindowRemovedTiling(CWindow*) = 0;
virtual void onWindowRemovedFloating(CWindow*);
virtual void onWindowRemoved(PHLWINDOW);
virtual void onWindowRemovedTiling(PHLWINDOW) = 0;
virtual void onWindowRemovedFloating(PHLWINDOW);
/*
Called when the monitor requires a layout recalculation
this usually means reserved area changes
@@ -69,12 +69,12 @@ class IHyprLayout {
Called when the compositor requests a window
to be recalculated, e.g. when pseudo is toggled.
*/
virtual void recalculateWindow(CWindow*) = 0;
virtual void recalculateWindow(PHLWINDOW) = 0;
/*
Called when a window is requested to be floated
*/
virtual void changeWindowFloatingMode(CWindow*);
virtual void changeWindowFloatingMode(PHLWINDOW);
/*
Called when a window is clicked on, beginning a drag
this might be a resize, move, whatever the layout defines it
@@ -86,13 +86,13 @@ class IHyprLayout {
Vector2D holds pixel values
Optional pWindow for a specific window
*/
virtual void resizeActiveWindow(const Vector2D&, eRectCorner corner = CORNER_NONE, CWindow* pWindow = nullptr) = 0;
virtual void resizeActiveWindow(const Vector2D&, eRectCorner corner = CORNER_NONE, PHLWINDOW pWindow = nullptr) = 0;
/*
Called when a user requests a move of the current window by a vec
Vector2D holds pixel values
Optional pWindow for a specific window
*/
virtual void moveActiveWindow(const Vector2D&, CWindow* pWindow = nullptr);
virtual void moveActiveWindow(const Vector2D&, PHLWINDOW pWindow = nullptr);
/*
Called when a window is ended being dragged
(mouse up)
@@ -110,7 +110,7 @@ class IHyprLayout {
The layout sets all the fullscreen flags.
It can either accept or ignore.
*/
virtual void fullscreenRequestForWindow(CWindow*, eFullscreenMode, bool) = 0;
virtual void fullscreenRequestForWindow(PHLWINDOW, eFullscreenMode, bool) = 0;
/*
Called when a dispatcher requests a custom message
@@ -124,25 +124,25 @@ class IHyprLayout {
Called when the renderer requests any special draw flags for
a specific window, e.g. border color for groups.
*/
virtual SWindowRenderLayoutHints requestRenderHints(CWindow*) = 0;
virtual SWindowRenderLayoutHints requestRenderHints(PHLWINDOW) = 0;
/*
Called when the user requests two windows to be swapped places.
The layout is free to ignore.
*/
virtual void switchWindows(CWindow*, CWindow*) = 0;
virtual void switchWindows(PHLWINDOW, PHLWINDOW) = 0;
/*
Called when the user requests a window move in a direction.
The layout is free to ignore.
*/
virtual void moveWindowTo(CWindow*, const std::string& direction, bool silent = false) = 0;
virtual void moveWindowTo(PHLWINDOW, const std::string& direction, bool silent = false) = 0;
/*
Called when the user requests to change the splitratio by or to X
on a window
*/
virtual void alterSplitRatio(CWindow*, float, bool exact = false) = 0;
virtual void alterSplitRatio(PHLWINDOW, float, bool exact = false) = 0;
/*
Called when something wants the current layout's name
@@ -152,36 +152,36 @@ class IHyprLayout {
/*
Called for getting the next candidate for a focus
*/
virtual CWindow* getNextWindowCandidate(CWindow*);
virtual PHLWINDOW getNextWindowCandidate(PHLWINDOW);
/*
Internal: called when window focus changes
*/
virtual void onWindowFocusChange(CWindow*);
virtual void onWindowFocusChange(PHLWINDOW);
/*
Called for replacing any data a layout has for a new window
*/
virtual void replaceWindowDataWith(CWindow* from, CWindow* to) = 0;
virtual void replaceWindowDataWith(PHLWINDOW from, PHLWINDOW to) = 0;
/*
Determines if a window can be focused. If hidden this usually means the window is part of a group.
*/
virtual bool isWindowReachable(CWindow*);
virtual bool isWindowReachable(PHLWINDOW);
/*
Called before an attempt is made to focus a window.
Brings the window to the top of any groups and ensures it is not hidden.
If the window is unmapped following this call, the focus attempt will fail.
*/
virtual void bringWindowToTop(CWindow*);
virtual void bringWindowToTop(PHLWINDOW);
/*
Called via the foreign toplevel activation protocol.
Focuses a window, bringing it to the top of its group if applicable.
May be ignored.
*/
virtual void requestFocusForWindow(CWindow*);
virtual void requestFocusForWindow(PHLWINDOW);
/*
Called to predict the size of a newly opened window to send it a configure.
@@ -192,17 +192,17 @@ class IHyprLayout {
/*
Prefer not overriding, use predictSizeForNewWindowTiled.
*/
virtual Vector2D predictSizeForNewWindow(CWindow* pWindow);
virtual Vector2D predictSizeForNewWindowFloating(CWindow* pWindow);
virtual Vector2D predictSizeForNewWindow(PHLWINDOW pWindow);
virtual Vector2D predictSizeForNewWindowFloating(PHLWINDOW pWindow);
private:
int m_iMouseMoveEventCount;
Vector2D m_vBeginDragXY;
Vector2D m_vLastDragXY;
Vector2D m_vBeginDragPositionXY;
Vector2D m_vBeginDragSizeXY;
Vector2D m_vDraggingWindowOriginalFloatSize;
eRectCorner m_eGrabbedCorner = CORNER_TOPLEFT;
int m_iMouseMoveEventCount;
Vector2D m_vBeginDragXY;
Vector2D m_vLastDragXY;
Vector2D m_vBeginDragPositionXY;
Vector2D m_vBeginDragSizeXY;
Vector2D m_vDraggingWindowOriginalFloatSize;
eRectCorner m_eGrabbedCorner = CORNER_TOPLEFT;
CWindow* m_pLastTiledWindow = nullptr;
PHLWINDOWREF m_pLastTiledWindow;
};