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https://github.com/hyprwm/Hyprland.git
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internal: Window storage rework - part 1 (#5762)
* Window storage rework - part 1 * format * remove useless include * fix pch * format * fix crash in dwindle * fix vram leak * prefer .expired() for bool checks
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@@ -12,7 +12,7 @@ struct SWindowRenderLayoutHints {
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};
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struct SLayoutMessageHeader {
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CWindow* pWindow = nullptr;
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PHLWINDOW pWindow;
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};
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enum eFullscreenMode : int8_t;
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@@ -44,21 +44,21 @@ class IHyprLayout {
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The layout HAS TO set the goal pos and size (anim mgr will use it)
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If !animationinprogress, then the anim mgr will not apply an anim.
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*/
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virtual void onWindowCreated(CWindow*, eDirection direction = DIRECTION_DEFAULT);
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virtual void onWindowCreatedTiling(CWindow*, eDirection direction = DIRECTION_DEFAULT) = 0;
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virtual void onWindowCreatedFloating(CWindow*);
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virtual void onWindowCreated(PHLWINDOW, eDirection direction = DIRECTION_DEFAULT);
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virtual void onWindowCreatedTiling(PHLWINDOW, eDirection direction = DIRECTION_DEFAULT) = 0;
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virtual void onWindowCreatedFloating(PHLWINDOW);
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/*
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Return tiled status
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*/
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virtual bool isWindowTiled(CWindow*) = 0;
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virtual bool isWindowTiled(PHLWINDOW) = 0;
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/*
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Called when a window is removed (unmapped)
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*/
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virtual void onWindowRemoved(CWindow*);
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virtual void onWindowRemovedTiling(CWindow*) = 0;
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virtual void onWindowRemovedFloating(CWindow*);
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virtual void onWindowRemoved(PHLWINDOW);
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virtual void onWindowRemovedTiling(PHLWINDOW) = 0;
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virtual void onWindowRemovedFloating(PHLWINDOW);
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/*
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Called when the monitor requires a layout recalculation
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this usually means reserved area changes
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@@ -69,12 +69,12 @@ class IHyprLayout {
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Called when the compositor requests a window
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to be recalculated, e.g. when pseudo is toggled.
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*/
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virtual void recalculateWindow(CWindow*) = 0;
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virtual void recalculateWindow(PHLWINDOW) = 0;
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/*
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Called when a window is requested to be floated
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*/
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virtual void changeWindowFloatingMode(CWindow*);
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virtual void changeWindowFloatingMode(PHLWINDOW);
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/*
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Called when a window is clicked on, beginning a drag
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this might be a resize, move, whatever the layout defines it
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@@ -86,13 +86,13 @@ class IHyprLayout {
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Vector2D holds pixel values
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Optional pWindow for a specific window
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*/
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virtual void resizeActiveWindow(const Vector2D&, eRectCorner corner = CORNER_NONE, CWindow* pWindow = nullptr) = 0;
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virtual void resizeActiveWindow(const Vector2D&, eRectCorner corner = CORNER_NONE, PHLWINDOW pWindow = nullptr) = 0;
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/*
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Called when a user requests a move of the current window by a vec
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Vector2D holds pixel values
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Optional pWindow for a specific window
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*/
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virtual void moveActiveWindow(const Vector2D&, CWindow* pWindow = nullptr);
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virtual void moveActiveWindow(const Vector2D&, PHLWINDOW pWindow = nullptr);
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/*
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Called when a window is ended being dragged
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(mouse up)
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@@ -110,7 +110,7 @@ class IHyprLayout {
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The layout sets all the fullscreen flags.
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It can either accept or ignore.
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*/
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virtual void fullscreenRequestForWindow(CWindow*, eFullscreenMode, bool) = 0;
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virtual void fullscreenRequestForWindow(PHLWINDOW, eFullscreenMode, bool) = 0;
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/*
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Called when a dispatcher requests a custom message
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@@ -124,25 +124,25 @@ class IHyprLayout {
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Called when the renderer requests any special draw flags for
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a specific window, e.g. border color for groups.
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*/
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virtual SWindowRenderLayoutHints requestRenderHints(CWindow*) = 0;
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virtual SWindowRenderLayoutHints requestRenderHints(PHLWINDOW) = 0;
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/*
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Called when the user requests two windows to be swapped places.
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The layout is free to ignore.
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*/
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virtual void switchWindows(CWindow*, CWindow*) = 0;
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virtual void switchWindows(PHLWINDOW, PHLWINDOW) = 0;
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/*
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Called when the user requests a window move in a direction.
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The layout is free to ignore.
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*/
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virtual void moveWindowTo(CWindow*, const std::string& direction, bool silent = false) = 0;
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virtual void moveWindowTo(PHLWINDOW, const std::string& direction, bool silent = false) = 0;
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/*
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Called when the user requests to change the splitratio by or to X
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on a window
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*/
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virtual void alterSplitRatio(CWindow*, float, bool exact = false) = 0;
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virtual void alterSplitRatio(PHLWINDOW, float, bool exact = false) = 0;
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/*
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Called when something wants the current layout's name
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@@ -152,36 +152,36 @@ class IHyprLayout {
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/*
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Called for getting the next candidate for a focus
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*/
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virtual CWindow* getNextWindowCandidate(CWindow*);
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virtual PHLWINDOW getNextWindowCandidate(PHLWINDOW);
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/*
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Internal: called when window focus changes
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*/
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virtual void onWindowFocusChange(CWindow*);
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virtual void onWindowFocusChange(PHLWINDOW);
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/*
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Called for replacing any data a layout has for a new window
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*/
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virtual void replaceWindowDataWith(CWindow* from, CWindow* to) = 0;
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virtual void replaceWindowDataWith(PHLWINDOW from, PHLWINDOW to) = 0;
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/*
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Determines if a window can be focused. If hidden this usually means the window is part of a group.
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*/
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virtual bool isWindowReachable(CWindow*);
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virtual bool isWindowReachable(PHLWINDOW);
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/*
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Called before an attempt is made to focus a window.
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Brings the window to the top of any groups and ensures it is not hidden.
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If the window is unmapped following this call, the focus attempt will fail.
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*/
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virtual void bringWindowToTop(CWindow*);
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virtual void bringWindowToTop(PHLWINDOW);
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/*
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Called via the foreign toplevel activation protocol.
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Focuses a window, bringing it to the top of its group if applicable.
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May be ignored.
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*/
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virtual void requestFocusForWindow(CWindow*);
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virtual void requestFocusForWindow(PHLWINDOW);
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/*
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Called to predict the size of a newly opened window to send it a configure.
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@@ -192,17 +192,17 @@ class IHyprLayout {
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/*
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Prefer not overriding, use predictSizeForNewWindowTiled.
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*/
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virtual Vector2D predictSizeForNewWindow(CWindow* pWindow);
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virtual Vector2D predictSizeForNewWindowFloating(CWindow* pWindow);
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virtual Vector2D predictSizeForNewWindow(PHLWINDOW pWindow);
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virtual Vector2D predictSizeForNewWindowFloating(PHLWINDOW pWindow);
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private:
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int m_iMouseMoveEventCount;
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Vector2D m_vBeginDragXY;
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Vector2D m_vLastDragXY;
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Vector2D m_vBeginDragPositionXY;
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Vector2D m_vBeginDragSizeXY;
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Vector2D m_vDraggingWindowOriginalFloatSize;
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eRectCorner m_eGrabbedCorner = CORNER_TOPLEFT;
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int m_iMouseMoveEventCount;
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Vector2D m_vBeginDragXY;
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Vector2D m_vLastDragXY;
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Vector2D m_vBeginDragPositionXY;
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Vector2D m_vBeginDragSizeXY;
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Vector2D m_vDraggingWindowOriginalFloatSize;
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eRectCorner m_eGrabbedCorner = CORNER_TOPLEFT;
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CWindow* m_pLastTiledWindow = nullptr;
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PHLWINDOWREF m_pLastTiledWindow;
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};
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