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https://github.com/hyprwm/Hyprland.git
synced 2025-07-25 17:21:54 -07:00
core: fix DS and VRR automation (#9334)
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@@ -1054,9 +1054,9 @@ inline static const std::vector<SConfigOptionDescription> CONFIG_OPTIONS = {
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},
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SConfigOptionDescription{
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.value = "misc:vrr",
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.description = " controls the VRR (Adaptive Sync) of your monitors. 0 - off, 1 - on, 2 - fullscreen only [0/1/2]",
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.description = " controls the VRR (Adaptive Sync) of your monitors. 0 - off, 1 - on, 2 - fullscreen only, 3 - fullscreen with game or video content type [0/1/2/3]",
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.type = CONFIG_OPTION_INT,
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.data = SConfigOptionDescription::SRangeData{0, 0, 2},
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.data = SConfigOptionDescription::SRangeData{.value = 0, .min = 0, .max = 3},
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},
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SConfigOptionDescription{
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.value = "misc:mouse_move_enables_dpms",
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@@ -49,6 +49,7 @@
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#include <memory>
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using namespace Hyprutils::String;
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using namespace Hyprutils::Animation;
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using enum NContentType::eContentType;
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//NOLINTNEXTLINE
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extern "C" char** environ;
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@@ -1652,37 +1653,34 @@ void CConfigManager::ensureVRR(PHLMONITOR pMonitor) {
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}
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m->vrrActive = true;
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return;
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} else if (USEVRR == 2) {
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} else if (USEVRR == 2 || USEVRR == 3) {
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const auto PWORKSPACE = m->activeWorkspace;
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if (!PWORKSPACE)
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return; // ???
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const auto WORKSPACEFULL = PWORKSPACE->m_bHasFullscreenWindow && (PWORKSPACE->m_efFullscreenMode & FSMODE_FULLSCREEN);
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bool wantVRR = PWORKSPACE->m_bHasFullscreenWindow && (PWORKSPACE->m_efFullscreenMode & FSMODE_FULLSCREEN);
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if (wantVRR && USEVRR == 3) {
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const auto contentType = PWORKSPACE->getFullscreenWindow()->getContentType();
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wantVRR = contentType == CONTENT_TYPE_GAME || contentType == CONTENT_TYPE_VIDEO;
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}
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if (WORKSPACEFULL) {
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if (wantVRR) {
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/* fullscreen */
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m->vrrActive = true;
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m->output->state->resetExplicitFences();
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m->output->state->setAdaptiveSync(true);
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if (!m->output->state->state().adaptiveSync) {
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m->output->state->setAdaptiveSync(true);
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if (!m->state.test()) {
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Debug::log(LOG, "Pending output {} does not accept VRR.", m->output->name);
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m->output->state->setAdaptiveSync(false);
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if (!m->state.test()) {
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Debug::log(LOG, "Pending output {} does not accept VRR.", m->output->name);
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m->output->state->setAdaptiveSync(false);
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}
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}
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if (!m->state.commit())
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Debug::log(ERR, "Couldn't commit output {} in ensureVRR -> true", m->output->name);
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} else if (!WORKSPACEFULL) {
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} else {
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m->vrrActive = false;
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m->output->state->resetExplicitFences();
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m->output->state->setAdaptiveSync(false);
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if (!m->state.commit())
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Debug::log(ERR, "Couldn't commit output {} in ensureVRR -> false", m->output->name);
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}
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}
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};
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@@ -1214,7 +1214,8 @@ void CHyprRenderer::renderMonitor(PHLMONITOR pMonitor) {
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pMonitor->tearingState.activelyTearing = shouldTear;
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if ((*PDIRECTSCANOUT == 1 ||
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(*PDIRECTSCANOUT == 2 && pMonitor->activeWorkspace->getFullscreenWindow() && pMonitor->activeWorkspace->getFullscreenWindow()->getContentType() == CONTENT_TYPE_GAME)) &&
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(*PDIRECTSCANOUT == 2 && pMonitor->activeWorkspace && pMonitor->activeWorkspace->m_bHasFullscreenWindow &&
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pMonitor->activeWorkspace->m_efFullscreenMode == FSMODE_FULLSCREEN && pMonitor->activeWorkspace->getFullscreenWindow()->getContentType() == CONTENT_TYPE_GAME)) &&
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!shouldTear) {
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if (pMonitor->attemptDirectScanout()) {
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return;
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