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renderpass: use unique ptr instead of shared ptr
lets use unique ptrs instead of refcounting shared ptr when its not needed, use rvalue reference to construct in vector directly.
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@@ -248,7 +248,7 @@ void CHyprNotificationOverlay::draw(PHLMONITOR pMonitor) {
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data.box = {0, 0, MONSIZE.x, MONSIZE.y};
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data.a = 1.F;
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g_pHyprRenderer->m_renderPass.add(makeShared<CTexPassElement>(std::move(data)));
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g_pHyprRenderer->m_renderPass.add(makeUnique<CTexPassElement>(std::move(data)));
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}
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bool CHyprNotificationOverlay::hasAny() {
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