Commit Graph

5442 Commits

Author SHA1 Message Date
Vaxry
737b51d032 renderer: don't render unmapped popups
fixes #8485
2024-11-18 14:26:44 +00:00
staz
b3251f2961 workspacerules: Do not check 'on-created-empty' if using a workspace windowrule (#8486) 2024-11-18 14:26:44 +00:00
Vaxry
c4a77b8da7 core: guard pmonitor in focuswindow
may be null

fixes #8483
2024-11-18 14:26:44 +00:00
sslater11
38b6f3babb workspace: fix missing name via focusworkspaceoncurrentmonitor (#8484) 2024-11-18 14:26:44 +00:00
Vaxry
ace7ece4f2 protocols: mark primarySelection as not privileged
fixes #8479
2024-11-18 14:26:44 +00:00
Tom Englund
0557b2ed8c xcursors: store themes in a std:set to order it (#8474)
using a unordered_set means its store based on a hash_value meaning
currently it can end up loading inherited themes before the actual theme
itself depending on the hash of the theme name used, reason for using
set at all over vector is to keep unique members and not foreverever
looping broken inherit themeing.
2024-11-18 14:26:44 +00:00
Vaxry
9728a39b2e makefile: add stub to discourage direct make 2024-11-18 14:26:44 +00:00
dawsers
7120dde3d1 renderer: scaled surfaces could have zero area (#8423) 2024-11-18 14:26:44 +00:00
Vaxry
e7ab2d8533 defaultConfig: fixup smart gaps rules 2024-11-18 14:26:44 +00:00
Vaxry
a425fbebe4 version: bump to 0.45.0 v0.45.0 2024-11-09 14:27:47 +00:00
Vaxry
cca227a53e tablet: use inputMgr unified naming scheme
ref #8301
2024-11-09 02:34:04 +00:00
Vaxry
b9c439a55e compositor: make sure we don't ret early on no surface
if there is no implicit surface passed, make sure the current focus is not null, otherwise we nope early without focusing the window

fixes #8293
2024-11-09 02:27:01 +00:00
Vaxry
726d697821 popup: minor cleanups
don't iterate over unmapped popups in breadthfirst, don't refocus if it wasnt in focus

ref #8293
2024-11-09 02:26:24 +00:00
Vaxry
0ccc0ace88 input: ignore non-kb ls-es in refocusLastWindow
ref #8293
2024-11-09 02:25:54 +00:00
Vaxry
f43d4a8638 layershell: minor cleanups and improvements to focus
ref #8293
2024-11-09 02:25:34 +00:00
Vaxry
4c7a2faf85 input: cleanup device naming logic
ref #8301
2024-11-09 01:53:05 +00:00
nickodei
3b66351eeb input: Refocus window on scrolling if follows mouse (#8361) 2024-11-08 17:25:37 +00:00
Mihai Fufezan
e58e97b0a3 Nix: build aquamarine and hyprutils in debug when using hyprland-debug 2024-11-07 10:54:52 +02:00
Mihai Fufezan
2dd0b2af71 flake.lock: update 2024-11-07 10:54:52 +02:00
dawsers
2ec2b3bfb3 renderer: minor fixup to window rendering logic (#8359)
Don't render animating windows out of their monitor when they are not moving workspaces
2024-11-06 23:30:17 +00:00
Vaxry
0ec128e5ed renderer: don't rely on datarootdir for local share 2024-11-06 22:11:46 +00:00
Mihai Fufezan
083a5cf3c1 CI: update actions 2024-11-06 19:50:01 +02:00
Aqa-Ib
8f42401aa8 groups: add merge_groups_on_groupbar (#8362) 2024-11-06 16:52:10 +00:00
Vaxry
97a309b784 layershell: check if workspace is valid in onMap
ref #8296
2024-11-06 14:02:44 +00:00
izmyname
3bf6f78dad hyprland-systemd.desktop: change name back to Hyprland (#8351) 2024-11-05 20:14:48 +02:00
Kamikadze
e4ab28b1fb defaultConfig: update default config values for shadows (#8360) 2024-11-05 18:03:37 +00:00
Vaxry
81ad218b8b shadow: fix double premultiplication
shader takes straight alpha aaaa
2024-11-05 16:28:55 +00:00
Vaxry
64c46db087 hyprctl: add mirrorOf to hyprctl monitors
fixes #8026
2024-11-05 16:20:04 +00:00
Vaxry
0920572e70 shaders: improve corner AA in borders shader 2024-11-05 16:11:05 +00:00
Vaxry
55ccb1a8cf shaders: fixup jagged edges in texture rounded corners 2024-11-05 16:00:39 +00:00
Vaxry
d1638a09ba shadow: add sharp and refactor options
options moved to decoration:shadow:
2024-11-05 15:44:40 +00:00
Vaxry
e3882b23d0 screencopy: fix build with legacyrenderer
fixes #8355
2024-11-05 09:59:03 +00:00
Vaxry
88e9e03945 renderer: add expand_undersized_textures
adds an option to disable the texture expansion for textures that are smaller while resizing up
2024-11-04 19:45:23 +00:00
Mihai Fufezan
0fb9a04526 flake.lock: update xdph 2024-11-04 20:01:40 +02:00
Mihai Fufezan
44899cd548 nix/overlays: fix xdph overlay
Partial fix for https://github.com/hyprwm/Hyprland/issues/8343
2024-11-04 19:43:25 +02:00
Gliczy
cd0d049126 flake.lock: update xdph 2024-11-03 18:43:08 +02:00
Vaxry
180c26ada6 renderer: safeguard against non-sampleable currentFB in blurMainFb
fixes #8325
2024-11-03 15:16:13 +00:00
trianta
5833abbbd1 xwayland: minor fixups for stability (#8323)
* xwayland: add inline safe closing of fds and fix LOCK_FILE_MODE permissions

* xwayland: auto recreate xwayland instance if it crashes

* xwayland: delay auto-restart until later
2024-11-03 14:59:46 +00:00
diniamo
514e0ff509 flake: update nixpkgs 2024-11-03 12:14:49 +02:00
Vaxry
40081cb330 renderer: improve api around new framebuffer changes
ref #8325
2024-11-02 15:26:45 +00:00
Mihai Fufezan
32b18179dd CMake: systemd fixes 2024-11-02 00:20:52 +02:00
Pavel Solovev
29e7dc6428 Systemd fixes
Fix installation path, install the service only if the systemd option is enabled
2024-11-02 00:20:52 +02:00
izmyname
3c0605c68e hyprland-systemd.desktop improvements (#8318) 2024-11-01 19:21:36 +02:00
Vaxry
d8b865366a renderer: Add a missing texture asset and a user check
When an asset is missing, instead of a black screen, render an obnoxious, yet standard, missing texture.

Additionally, warn the user assets failed to load.

Shoutout to Arch for having their assets broken for months. Fix your shit. I am tired of it, and it's negatively impacting users.
2024-11-01 15:52:09 +00:00
vaxerski
3852418d24 hyprctl: reload windowrules on reloadAll 2024-11-01 13:03:12 +00:00
Ikalco
c4d214c42d monitors: fix vrr breaking monitor disconnect (#8314) 2024-11-01 12:30:26 +00:00
Mike Will
93b4478e70 snap: add option border_overlap and other improvements (#8289)
* snap: add option `border_overlap` and other improvements

I really liked the way borders used to overlap when snapping and how
only the window's main surface would snap to the monitor, so I would
like to bring that behavior back, but in the form of a config option.

Other improvements include:

- reduced the number of snap functions from 4 down to 2, and only
one ever gets called at any given time.

- border size should not be added to gap size. It seemed like the
right thing to do at the time, but it makes snapping feel way
stronger than it actually should.

- all const variables have been given the all-caps naming convention.

- to avoid excessive casting, border size is declared as a double.

- to avoid excessive x + w, y + h calculations. I'm using a struct
called Range and working only with start and end values until the
very end of the function.

- check for both monitor snapping as well as reserved monitor space
snapping in a relatively efficient way.

* snap: always border-align for corners and reserved monitor space

We probably don't want to treat reserved monitor space as if it were just
a smaller monitor. Instead, it should be treated more like a borderless
window, which means our window's border should never encroach upon it.
2024-10-31 11:21:08 +00:00
Tom Englund
7c7a84ff60 internal: more profiling less calls and local copies (#8300)
* compositor: reduce amount of window box copies

mousemoveunified can call this very frequently, the cbox copying
actually shows up as an impact in such cases, move it down in the scope
and only do it when necessery.

* core: constify and reference frequent calls

profiling shows these as frequent called functions try to reduce the
amount of copies with references and const the variables.

* pointermgr: remove not used local copy, const ref

remove unneded local copies and const ref cursorsize.

* inputmgr: reduce amount of calls to vectortowindow

the amount of calls to g_pCompositor->vectorToWindowUnified fast ramps
up in cpu usage with enough windows existing and moving the mouse, move
the PWINDOWIDEAL up and reuse it if its already the same.

* protocol: compositor remove unused local copy

remove unused local copy of accumulateCurrentBufferDamage and const
previousBuffer.

* renderer: reduce scope of variables and refactor

move a few variables down in their scopes to reduce the amount of calls
and copies when not needed, also add one more for loop in
renderWorkspaceWindows and store the windows in a vector with
weakpointers that should be rendered, this adds a loop but reduces the
amount of repeated calls to shouldRenderWindow and also makes the rest
of the loops go over way smaller vector when many windows exist.
2024-10-30 23:20:32 +00:00
Vaxry
a0b2169ed6 input: revert #8279 2024-10-30 22:14:43 +00:00
nickodei
ee91df62f0 input: simulate mouse movement after scroll to refocus window (#8279) 2024-10-30 19:12:16 +00:00