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https://github.com/hyprwm/Hyprland.git
synced 2025-08-06 15:11:57 -07:00
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8 Commits
v0.15.2bet
...
v0.15.3bet
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8880298f50 | ||
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d89355f0a6 | ||
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ae91f6610f | ||
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6e7143e0f5 | ||
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f55f56f260 | ||
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7e781f24c5 | ||
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3bf7c5aea1 | ||
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092dbda88a |
10
Makefile
10
Makefile
@@ -93,19 +93,19 @@ wlr-output-power-management-unstable-v1-protocol.o: wlr-output-power-management-
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legacyrenderer:
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mkdir -p build && cmake --no-warn-unused-cli -DCMAKE_BUILD_TYPE:STRING=Release -DLEGACY_RENDERER:STRING=true -H./ -B./build -G Ninja
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cmake --build ./build --config Release --target all -j $(nproc)
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cmake --build ./build --config Release --target all -j$(shell nproc)
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legacyrendererdebug:
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mkdir -p build && cmake --no-warn-unused-cli -DCMAKE_BUILD_TYPE:STRING=Debug -DLEGACY_RENDERER:STRING=true -H./ -B./build -G Ninja
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cmake --build ./build --config Release --target all -j $(nproc)
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cmake --build ./build --config Release --target all -j$(shell nproc)
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release:
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mkdir -p build && cmake --no-warn-unused-cli -DCMAKE_BUILD_TYPE:STRING=Release -H./ -B./build -G Ninja
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cmake --build ./build --config Release --target all -j $(nproc)
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cmake --build ./build --config Release --target all -j$(shell nproc)
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debug:
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mkdir -p build && cmake --no-warn-unused-cli -DCMAKE_BUILD_TYPE:STRING=Debug -H./ -B./build -G Ninja
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cmake --build ./build --config Debug --target all -j $(nproc)
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cmake --build ./build --config Debug --target all -j$(shell nproc)
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clear:
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rm -rf build
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@@ -137,7 +137,7 @@ install:
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cp ./assets/wall_8K.png ${PREFIX}/share/hyprland
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install -Dm644 -t ${PREFIX}/share/man/man1 ./docs/*.1
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cleaninstall:
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make clear
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make fixwlr
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6
flake.lock
generated
6
flake.lock
generated
@@ -26,11 +26,11 @@
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"flake": false,
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"locked": {
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"host": "gitlab.freedesktop.org",
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"lastModified": 1665331677,
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"narHash": "sha256-3Dh1i11mHK80jx5figC1oh1V0rCjieh0Mj+MajXdbPw=",
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"lastModified": 1665405587,
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"narHash": "sha256-lVL48azhjGA/oEIcUSZQNwomNs0EzPxCcjgzyDST0PM=",
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"owner": "wlroots",
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"repo": "wlroots",
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"rev": "ab8341975e62b1f668d8c9779ec8e72d04718a99",
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"rev": "221ee83d440fb7dcbfd141ef3a459a5a973331b6",
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"type": "gitlab"
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},
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"original": {
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@@ -178,7 +178,7 @@ bool isNumber(const std::string& str, bool allowfloat) {
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std::string copy = str;
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if (*copy.begin() == '-')
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copy = copy.substr(1);
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if (copy.empty())
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return false;
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@@ -331,7 +331,7 @@ void logSystemInfo() {
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Debug::log(LOG, "Node name: %s", unameInfo.nodename);
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Debug::log(LOG, "Release: %s", unameInfo.release);
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Debug::log(LOG, "Version: %s", unameInfo.version);
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Debug::log(NONE, "\n");
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const std::string GPUINFO = execAndGet("lspci -vnn | grep VGA");
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@@ -357,8 +357,8 @@ void matrixProjection(float mat[9], int w, int h, wl_output_transform tr) {
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// Rotation + reflection
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mat[0] = x * t[0];
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mat[1] = x * t[1];
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mat[3] = y * -t[3];
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mat[4] = y * -t[4];
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mat[3] = y * t[3];
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mat[4] = y * t[4];
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// Translation
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mat[2] = -copysign(1.0f, mat[0] + mat[1]);
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@@ -401,4 +401,4 @@ int64_t getPPIDof(int64_t pid) {
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} catch (std::exception& e) {
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return 0;
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}
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}
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}
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@@ -323,16 +323,13 @@ void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, pixm
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float glMatrix[9];
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wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
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wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
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wlr_matrix_transpose(glMatrix, glMatrix);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glUseProgram(m_RenderData.pCurrentMonData->m_shQUAD.program);
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glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_FALSE, glMatrix);
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glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_TRUE, glMatrix);
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glUniform4f(m_RenderData.pCurrentMonData->m_shQUAD.color, col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f);
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wlr_box transformedBox;
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@@ -414,9 +411,6 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
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float glMatrix[9];
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wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
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wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
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wlr_matrix_transpose(glMatrix, glMatrix);
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CShader* shader = nullptr;
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@@ -444,7 +438,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
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glUseProgram(shader->program);
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glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
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glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix);
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glUniform1i(shader->tex, 0);
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glUniform1f(shader->alpha, alpha / 255.f);
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glUniform1i(shader->discardOpaque, (int)discardOpaque);
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@@ -534,8 +528,6 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
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float glMatrix[9];
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wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
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wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
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wlr_matrix_transpose(glMatrix, glMatrix);
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// get the config settings
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static auto *const PBLURSIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_size")->intValue;
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@@ -570,7 +562,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
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glUseProgram(pShader->program);
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// prep two shaders
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glUniformMatrix3fv(pShader->proj, 1, GL_FALSE, glMatrix);
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glUniformMatrix3fv(pShader->proj, 1, GL_TRUE, glMatrix);
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glUniform1f(pShader->radius, *PBLURSIZE * (a / 255.f)); // this makes the blursize change with a
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if (pShader == &m_RenderData.pCurrentMonData->m_shBLUR1)
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glUniform2f(m_RenderData.pCurrentMonData->m_shBLUR1.halfpixel, 0.5f / (m_RenderData.pMonitor->vecPixelSize.x / 2.f), 0.5f / (m_RenderData.pMonitor->vecPixelSize.y / 2.f));
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@@ -845,16 +837,13 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) {
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float glMatrix[9];
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wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
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wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
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wlr_matrix_transpose(glMatrix, glMatrix);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glUseProgram(m_RenderData.pCurrentMonData->m_shBORDER1.program);
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glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_FALSE, glMatrix);
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glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_TRUE, glMatrix);
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glUniform4f(m_RenderData.pCurrentMonData->m_shBORDER1.color, col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f);
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const auto TOPLEFT = Vector2D(round, round);
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@@ -1103,16 +1092,13 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl
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float glMatrix[9];
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wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
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wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
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wlr_matrix_transpose(glMatrix, glMatrix);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glUseProgram(m_RenderData.pCurrentMonData->m_shSHADOW.program);
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glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_FALSE, glMatrix);
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glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_TRUE, glMatrix);
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glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f * a);
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const auto TOPLEFT = Vector2D(range + round, range + round);
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@@ -12,11 +12,6 @@
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#include "Texture.hpp"
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#include "Framebuffer.hpp"
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inline const float matrixFlip180[] = {
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1.0f, 0.0f, 0.0f,
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0.0f, -1.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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};
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inline const float fullVerts[] = {
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1, 0, // top right
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0, 0, // top left
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Submodule subprojects/wlroots updated: ab8341975e...221ee83d44
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