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8 Commits

Author SHA1 Message Date
vaxerski
8880298f50 [gha] bump flake inputs 2022-10-11 09:33:36 +00:00
vaxerski
d89355f0a6 update wlroots 2022-10-11 10:32:11 +01:00
Vaxry
ae91f6610f Merge pull request #825 from Dickby/Fix_nproc_in_Makefile
Replace $(nproc) with $(shell nproc).
2022-10-10 22:36:10 +01:00
Felix Dick
6e7143e0f5 Replace $(nproc) with $(shell nproc). 2022-10-10 17:13:56 +02:00
Vaxry
f55f56f260 Merge pull request #823 from Dickby/simplify_matrix_calculations
Simplify matrix calculations
2022-10-10 15:59:25 +01:00
Felix Dick
7e781f24c5 Merge branch 'main' into simplify_matrix_calculations 2022-10-10 02:45:40 +02:00
Felix Dick
3bf7c5aea1 Change matrixProjection function stop use matrixFlip180 everywhere. 2022-10-10 01:35:42 +02:00
Felix Dick
092dbda88a Let openGL transpose the matrixes for us. 2022-10-10 01:32:04 +02:00
6 changed files with 19 additions and 38 deletions

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@@ -93,19 +93,19 @@ wlr-output-power-management-unstable-v1-protocol.o: wlr-output-power-management-
legacyrenderer:
mkdir -p build && cmake --no-warn-unused-cli -DCMAKE_BUILD_TYPE:STRING=Release -DLEGACY_RENDERER:STRING=true -H./ -B./build -G Ninja
cmake --build ./build --config Release --target all -j $(nproc)
cmake --build ./build --config Release --target all -j$(shell nproc)
legacyrendererdebug:
mkdir -p build && cmake --no-warn-unused-cli -DCMAKE_BUILD_TYPE:STRING=Debug -DLEGACY_RENDERER:STRING=true -H./ -B./build -G Ninja
cmake --build ./build --config Release --target all -j $(nproc)
cmake --build ./build --config Release --target all -j$(shell nproc)
release:
mkdir -p build && cmake --no-warn-unused-cli -DCMAKE_BUILD_TYPE:STRING=Release -H./ -B./build -G Ninja
cmake --build ./build --config Release --target all -j $(nproc)
cmake --build ./build --config Release --target all -j$(shell nproc)
debug:
mkdir -p build && cmake --no-warn-unused-cli -DCMAKE_BUILD_TYPE:STRING=Debug -H./ -B./build -G Ninja
cmake --build ./build --config Debug --target all -j $(nproc)
cmake --build ./build --config Debug --target all -j$(shell nproc)
clear:
rm -rf build
@@ -137,7 +137,7 @@ install:
cp ./assets/wall_8K.png ${PREFIX}/share/hyprland
install -Dm644 -t ${PREFIX}/share/man/man1 ./docs/*.1
cleaninstall:
make clear
make fixwlr

6
flake.lock generated
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@@ -26,11 +26,11 @@
"flake": false,
"locked": {
"host": "gitlab.freedesktop.org",
"lastModified": 1665331677,
"narHash": "sha256-3Dh1i11mHK80jx5figC1oh1V0rCjieh0Mj+MajXdbPw=",
"lastModified": 1665405587,
"narHash": "sha256-lVL48azhjGA/oEIcUSZQNwomNs0EzPxCcjgzyDST0PM=",
"owner": "wlroots",
"repo": "wlroots",
"rev": "ab8341975e62b1f668d8c9779ec8e72d04718a99",
"rev": "221ee83d440fb7dcbfd141ef3a459a5a973331b6",
"type": "gitlab"
},
"original": {

View File

@@ -178,7 +178,7 @@ bool isNumber(const std::string& str, bool allowfloat) {
std::string copy = str;
if (*copy.begin() == '-')
copy = copy.substr(1);
if (copy.empty())
return false;
@@ -331,7 +331,7 @@ void logSystemInfo() {
Debug::log(LOG, "Node name: %s", unameInfo.nodename);
Debug::log(LOG, "Release: %s", unameInfo.release);
Debug::log(LOG, "Version: %s", unameInfo.version);
Debug::log(NONE, "\n");
const std::string GPUINFO = execAndGet("lspci -vnn | grep VGA");
@@ -357,8 +357,8 @@ void matrixProjection(float mat[9], int w, int h, wl_output_transform tr) {
// Rotation + reflection
mat[0] = x * t[0];
mat[1] = x * t[1];
mat[3] = y * -t[3];
mat[4] = y * -t[4];
mat[3] = y * t[3];
mat[4] = y * t[4];
// Translation
mat[2] = -copysign(1.0f, mat[0] + mat[1]);
@@ -401,4 +401,4 @@ int64_t getPPIDof(int64_t pid) {
} catch (std::exception& e) {
return 0;
}
}
}

View File

@@ -323,16 +323,13 @@ void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, pixm
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
wlr_matrix_transpose(glMatrix, glMatrix);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glUseProgram(m_RenderData.pCurrentMonData->m_shQUAD.program);
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_FALSE, glMatrix);
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_TRUE, glMatrix);
glUniform4f(m_RenderData.pCurrentMonData->m_shQUAD.color, col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f);
wlr_box transformedBox;
@@ -414,9 +411,6 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
wlr_matrix_transpose(glMatrix, glMatrix);
CShader* shader = nullptr;
@@ -444,7 +438,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
glUseProgram(shader->program);
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix);
glUniform1i(shader->tex, 0);
glUniform1f(shader->alpha, alpha / 255.f);
glUniform1i(shader->discardOpaque, (int)discardOpaque);
@@ -534,8 +528,6 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
wlr_matrix_transpose(glMatrix, glMatrix);
// get the config settings
static auto *const PBLURSIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_size")->intValue;
@@ -570,7 +562,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
glUseProgram(pShader->program);
// prep two shaders
glUniformMatrix3fv(pShader->proj, 1, GL_FALSE, glMatrix);
glUniformMatrix3fv(pShader->proj, 1, GL_TRUE, glMatrix);
glUniform1f(pShader->radius, *PBLURSIZE * (a / 255.f)); // this makes the blursize change with a
if (pShader == &m_RenderData.pCurrentMonData->m_shBLUR1)
glUniform2f(m_RenderData.pCurrentMonData->m_shBLUR1.halfpixel, 0.5f / (m_RenderData.pMonitor->vecPixelSize.x / 2.f), 0.5f / (m_RenderData.pMonitor->vecPixelSize.y / 2.f));
@@ -845,16 +837,13 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) {
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
wlr_matrix_transpose(glMatrix, glMatrix);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glUseProgram(m_RenderData.pCurrentMonData->m_shBORDER1.program);
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_FALSE, glMatrix);
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_TRUE, glMatrix);
glUniform4f(m_RenderData.pCurrentMonData->m_shBORDER1.color, col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f);
const auto TOPLEFT = Vector2D(round, round);
@@ -1103,16 +1092,13 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
wlr_matrix_transpose(glMatrix, glMatrix);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glUseProgram(m_RenderData.pCurrentMonData->m_shSHADOW.program);
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_FALSE, glMatrix);
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_TRUE, glMatrix);
glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f * a);
const auto TOPLEFT = Vector2D(range + round, range + round);

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@@ -12,11 +12,6 @@
#include "Texture.hpp"
#include "Framebuffer.hpp"
inline const float matrixFlip180[] = {
1.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f,
0.0f, 0.0f, 1.0f,
};
inline const float fullVerts[] = {
1, 0, // top right
0, 0, // top left