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Also remove CraftPlayer methods
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@ -185,8 +185,6 @@ public class GlobalConfiguration extends ConfigurationPart {
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public CompressionFormat compressionFormat = CompressionFormat.ZLIB;
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@Comment("This setting controls if equipment should be updated when handling certain player actions.")
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public boolean updateEquipmentOnPlayerActions = true;
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@Comment("Only checks an item's amount and type instead of its full data during inventory desync checks.")
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public boolean simplifyRemoteItemMatching = false;
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public enum CompressionFormat {
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GZIP,
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@ -223,7 +223,6 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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private BorderChangeListener clientWorldBorderListener = this.createWorldBorderListener();
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public org.bukkit.event.player.PlayerResourcePackStatusEvent.Status resourcePackStatus; // Paper - more resource pack API
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private static final boolean DISABLE_CHANNEL_LIMIT = System.getProperty("paper.disableChannelLimit") != null; // Paper - add a flag to disable the channel limit
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private boolean simplifyContainerDesyncCheck = GlobalConfiguration.get().unsupportedSettings.simplifyRemoteItemMatching;
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private long lastSaveTime; // Paper - getLastPlayed replacement API
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public CraftPlayer(CraftServer server, ServerPlayer entity) {
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@ -3569,20 +3568,4 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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public void setDeathScreenScore(final int score) {
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getHandle().setScore(score);
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}
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/**
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* Returns whether container desync checks should skip the full item comparison of remote carried and changed slots
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* and should instead only check their type and amount.
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* <p>
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* This is useful if the client is not able to produce the same item stack (or as of 1.21.5, its data hashes) as the server.
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*
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* @return whether to simplify container desync checks
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*/
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public boolean simplifyContainerDesyncCheck() {
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return simplifyContainerDesyncCheck;
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}
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public void setSimplifyContainerDesyncCheck(final boolean simplifyContainerDesyncCheck) {
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this.simplifyContainerDesyncCheck = simplifyContainerDesyncCheck;
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}
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}
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