[Bleeding] Implementation of inventory framework. Addresses BUKKIT-856

See the corresponding Bukkit commit for details.

Implementation details:
- Any packets that include an itemstack will send air stacks as null; maybe this will even eliminate the client crash that occurs if the client receives an air stack
- Better handling of null itemstacks in general (ie less converting them to air stacks)
- Inventory.setContents() can now take an array smaller than the inventory without error
- Player.updateInventory() should now correctly update the result slot in a crafting inventory

Some small credit goes to Afforess (initial implementation of openInventory() methods) and Drakia (initial implementation of InventoryOpenEvent and InventoryCloseEvent).
This commit is contained in:
Celtic Minstrel
2012-02-29 13:56:35 -05:00
committed by EvilSeph
parent 10e593649c
commit 0842bab48b
47 changed files with 1821 additions and 89 deletions

View File

@@ -1,5 +1,13 @@
package net.minecraft.server;
// CraftBukkit start
import java.util.List;
import org.bukkit.craftbukkit.entity.CraftHumanEntity;
import org.bukkit.entity.HumanEntity;
import org.bukkit.inventory.InventoryHolder;
// CraftBukkit end
public interface IInventory {
int getSize();
@@ -22,5 +30,15 @@ public interface IInventory {
void g();
public abstract ItemStack[] getContents(); // CraftBukkit
// CraftBukkit start
ItemStack[] getContents();
void onOpen(CraftHumanEntity who);
void onClose(CraftHumanEntity who);
List<HumanEntity> getViewers();
InventoryHolder getOwner();
//CraftBukkit end
}