[ci skip] Fix docs for Spawner class and cleanup (#12710)

This commit is contained in:
Pedro
2025-06-21 11:54:24 -04:00
committed by GitHub
parent e714de6365
commit 6d0821d2b5
3 changed files with 38 additions and 38 deletions

View File

@@ -8,13 +8,14 @@ import org.bukkit.block.spawner.SpawnerEntry;
import org.bukkit.entity.EntitySnapshot;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.minecart.SpawnerMinecart;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import org.jspecify.annotations.NullMarked;
import org.jspecify.annotations.Nullable;
/**
* Represents a basic entity spawner. <br>
* May be a {@link SpawnerMinecart}, {@link CreatureSpawner} or {@link TrialSpawnerConfiguration}.
*/
@NullMarked
public interface BaseSpawner {
/**
@@ -23,7 +24,7 @@ public interface BaseSpawner {
* @return The creature type or null if it not set.
*/
@Nullable
public EntityType getSpawnedType();
EntityType getSpawnedType();
/**
* Set the spawner's creature type. <br>
@@ -31,7 +32,7 @@ public interface BaseSpawner {
*
* @param creatureType The creature type or null to clear.
*/
public void setSpawnedType(@Nullable EntityType creatureType);
void setSpawnedType(@Nullable EntityType creatureType);
/**
* Get the spawner's delay.
@@ -40,14 +41,14 @@ public interface BaseSpawner {
*
* @return The delay.
*/
public int getDelay();
int getDelay();
/**
* Set the spawner's delay.
*
* @param delay The delay.
*/
public void setDelay(int delay);
void setDelay(int delay);
/**
* Get the maximum distance(squared) a player can be in order for this
@@ -61,7 +62,7 @@ public interface BaseSpawner {
* @return the maximum distance(squared) a player can be in order for this
* spawner to be active.
*/
public int getRequiredPlayerRange();
int getRequiredPlayerRange();
/**
* Set the maximum distance (squared) a player can be in order for this
@@ -73,7 +74,7 @@ public interface BaseSpawner {
* @param requiredPlayerRange the maximum distance (squared) a player can be
* in order for this spawner to be active.
*/
public void setRequiredPlayerRange(int requiredPlayerRange);
void setRequiredPlayerRange(int requiredPlayerRange);
/**
* Get the radius around which the spawner will attempt to spawn mobs in.
@@ -89,7 +90,7 @@ public interface BaseSpawner {
*
* @return the spawn range
*/
public int getSpawnRange();
int getSpawnRange();
/**
* Set the new spawn range.
@@ -98,7 +99,7 @@ public interface BaseSpawner {
* @param spawnRange the new spawn range
* @see #getSpawnRange()
*/
public void setSpawnRange(int spawnRange);
void setSpawnRange(int spawnRange);
/**
* Gets the {@link EntitySnapshot} that will be spawned by this spawner or null
@@ -111,7 +112,7 @@ public interface BaseSpawner {
* spawner.
*/
@Nullable
public EntitySnapshot getSpawnedEntity();
EntitySnapshot getSpawnedEntity();
/**
* Sets the entity that will be spawned by this spawner. <br>
@@ -123,7 +124,7 @@ public interface BaseSpawner {
*
* @param snapshot the entity snapshot or null to clear
*/
public void setSpawnedEntity(@Nullable EntitySnapshot snapshot);
void setSpawnedEntity(@Nullable EntitySnapshot snapshot);
/**
* Sets the {@link SpawnerEntry} that will be spawned by this spawner. <br>
@@ -132,14 +133,14 @@ public interface BaseSpawner {
*
* @param spawnerEntry the spawner entry to use
*/
public void setSpawnedEntity(@NotNull SpawnerEntry spawnerEntry);
void setSpawnedEntity(SpawnerEntry spawnerEntry);
/**
* Adds a new {@link EntitySnapshot} to the list of entities this spawner can
* spawn.
* <p>
* The weight will determine how often this entry is chosen to spawn, higher
* weighted entries will spawn more often than lower weighted ones. <br>
* weighted entries will spawn more often than lower-weighted ones. <br>
* The {@link SpawnRule} will determine under what conditions this entry can
* spawn, passing null will use the default conditions for the given entity.
*
@@ -147,7 +148,7 @@ public interface BaseSpawner {
* @param weight the weight
* @param spawnRule the spawn rule for this entity, or null
*/
public void addPotentialSpawn(@NotNull EntitySnapshot snapshot, int weight, @Nullable SpawnRule spawnRule);
void addPotentialSpawn(EntitySnapshot snapshot, int weight, @Nullable SpawnRule spawnRule);
/**
* Adds a new {@link SpawnerEntry} to the list of entities this spawner can
@@ -156,7 +157,7 @@ public interface BaseSpawner {
* @param spawnerEntry the spawner entry to use
* @see #addPotentialSpawn(EntitySnapshot, int, SpawnRule)
*/
public void addPotentialSpawn(@NotNull final SpawnerEntry spawnerEntry);
void addPotentialSpawn(final SpawnerEntry spawnerEntry);
/**
* Sets the list of {@link SpawnerEntry} this spawner can spawn. <br>
@@ -165,7 +166,7 @@ public interface BaseSpawner {
*
* @param entries the list of entries
*/
public void setPotentialSpawns(@NotNull final Collection<SpawnerEntry> entries);
void setPotentialSpawns(final Collection<SpawnerEntry> entries);
/**
* Gets a list of potential spawns from this spawner or an empty list if no
@@ -177,6 +178,5 @@ public interface BaseSpawner {
* entities have been assigned to this spawner
* @see #getSpawnedType()
*/
@NotNull
public List<SpawnerEntry> getPotentialSpawns();
List<SpawnerEntry> getPotentialSpawns();
}

View File

@@ -3,11 +3,14 @@ package org.bukkit.spawner;
import org.bukkit.block.CreatureSpawner;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.minecart.SpawnerMinecart;
import org.bukkit.inventory.ItemStack;
import org.jspecify.annotations.NullMarked;
/**
* Represents an entity spawner. <br>
* May be a {@link SpawnerMinecart} or a {@link CreatureSpawner}.
*/
@NullMarked
public interface Spawner extends BaseSpawner {
/**
@@ -19,7 +22,7 @@ public interface Spawner extends BaseSpawner {
* @param delay The delay.
*/
@Override
public void setDelay(int delay);
void setDelay(int delay);
/**
* The minimum spawn delay amount (in ticks).
@@ -32,7 +35,7 @@ public interface Spawner extends BaseSpawner {
*
* @return the minimum spawn delay amount
*/
public int getMinSpawnDelay();
int getMinSpawnDelay();
/**
* Set the minimum spawn delay amount (in ticks).
@@ -40,7 +43,7 @@ public interface Spawner extends BaseSpawner {
* @param delay the minimum spawn delay amount
* @see #getMinSpawnDelay()
*/
public void setMinSpawnDelay(int delay);
void setMinSpawnDelay(int delay);
/**
* The maximum spawn delay amount (in ticks).
@@ -56,7 +59,7 @@ public interface Spawner extends BaseSpawner {
*
* @return the maximum spawn delay amount
*/
public int getMaxSpawnDelay();
int getMaxSpawnDelay();
/**
* Set the maximum spawn delay amount (in ticks).
@@ -67,7 +70,7 @@ public interface Spawner extends BaseSpawner {
* @param delay the new maximum spawn delay amount
* @see #getMaxSpawnDelay()
*/
public void setMaxSpawnDelay(int delay);
void setMaxSpawnDelay(int delay);
/**
* Get how many mobs attempt to spawn.
@@ -76,27 +79,27 @@ public interface Spawner extends BaseSpawner {
*
* @return the current spawn count
*/
public int getSpawnCount();
int getSpawnCount();
/**
* Set how many mobs attempt to spawn.
*
* @param spawnCount the new spawn count
*/
public void setSpawnCount(int spawnCount);
void setSpawnCount(int spawnCount);
/**
* Set the new maximum amount of similar entities that are allowed to be
* within spawning range of this spawner.
* Get the maximum number of similar entities that are allowed to be
* within the spawning range of this spawner.
* <br>
* If more than the maximum number of entities are within range, the spawner
* will not spawn and try again with a new {@link #getDelay()}.
* <br>
* Default value is 16.
* Default value is 6.
*
* @return the maximum number of nearby, similar, entities
*/
public int getMaxNearbyEntities();
int getMaxNearbyEntities();
/**
* Set the maximum number of similar entities that are allowed to be within
@@ -106,20 +109,19 @@ public interface Spawner extends BaseSpawner {
*
* @param maxNearbyEntities the maximum number of nearby, similar, entities
*/
public void setMaxNearbyEntities(int maxNearbyEntities);
void setMaxNearbyEntities(int maxNearbyEntities);
// Paper start
/**
* Check if spawner is activated (a player is close enough)
*
* @return True if a player is close enough to activate it
*/
public boolean isActivated();
boolean isActivated();
/**
* Resets the spawn delay timer within the min/max range
*/
public void resetTimer();
void resetTimer();
/**
* Sets the {@link EntityType} to {@link EntityType#ITEM} and sets the data to the given
@@ -128,9 +130,8 @@ public interface Spawner extends BaseSpawner {
* {@link #setSpawnCount(int)} does not dictate the amount of items in the stack spawned, but rather how many
* stacks should be spawned.
*
* @param itemStack The item to spawn. Must not {@link org.bukkit.Material#isAir be air}.
* @param itemStack The item to spawn. Must not {@link ItemStack#isEmpty() be empty}.
* @see #setSpawnedType(EntityType)
*/
void setSpawnedItem(org.bukkit.inventory.@org.jetbrains.annotations.NotNull ItemStack itemStack);
// Paper end
void setSpawnedItem(ItemStack itemStack);
}

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@@ -8,7 +8,6 @@ import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.stream.Collectors;
import net.minecraft.core.RegistryAccess;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.util.InclusiveRange;
import net.minecraft.util.ProblemReporter;