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[ci skip] Fix docs for Spawner class and cleanup (#12710)
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@@ -8,13 +8,14 @@ import org.bukkit.block.spawner.SpawnerEntry;
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import org.bukkit.entity.EntitySnapshot;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.minecart.SpawnerMinecart;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import org.jspecify.annotations.NullMarked;
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import org.jspecify.annotations.Nullable;
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/**
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* Represents a basic entity spawner. <br>
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* May be a {@link SpawnerMinecart}, {@link CreatureSpawner} or {@link TrialSpawnerConfiguration}.
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*/
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@NullMarked
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public interface BaseSpawner {
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/**
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@@ -23,7 +24,7 @@ public interface BaseSpawner {
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* @return The creature type or null if it not set.
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*/
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@Nullable
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public EntityType getSpawnedType();
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EntityType getSpawnedType();
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/**
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* Set the spawner's creature type. <br>
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@@ -31,7 +32,7 @@ public interface BaseSpawner {
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*
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* @param creatureType The creature type or null to clear.
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*/
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public void setSpawnedType(@Nullable EntityType creatureType);
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void setSpawnedType(@Nullable EntityType creatureType);
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/**
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* Get the spawner's delay.
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@@ -40,14 +41,14 @@ public interface BaseSpawner {
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*
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* @return The delay.
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*/
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public int getDelay();
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int getDelay();
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/**
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* Set the spawner's delay.
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*
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* @param delay The delay.
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*/
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public void setDelay(int delay);
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void setDelay(int delay);
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/**
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* Get the maximum distance(squared) a player can be in order for this
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@@ -61,7 +62,7 @@ public interface BaseSpawner {
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* @return the maximum distance(squared) a player can be in order for this
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* spawner to be active.
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*/
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public int getRequiredPlayerRange();
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int getRequiredPlayerRange();
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/**
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* Set the maximum distance (squared) a player can be in order for this
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@@ -73,7 +74,7 @@ public interface BaseSpawner {
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* @param requiredPlayerRange the maximum distance (squared) a player can be
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* in order for this spawner to be active.
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*/
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public void setRequiredPlayerRange(int requiredPlayerRange);
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void setRequiredPlayerRange(int requiredPlayerRange);
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/**
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* Get the radius around which the spawner will attempt to spawn mobs in.
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@@ -89,7 +90,7 @@ public interface BaseSpawner {
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*
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* @return the spawn range
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*/
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public int getSpawnRange();
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int getSpawnRange();
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/**
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* Set the new spawn range.
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@@ -98,7 +99,7 @@ public interface BaseSpawner {
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* @param spawnRange the new spawn range
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* @see #getSpawnRange()
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*/
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public void setSpawnRange(int spawnRange);
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void setSpawnRange(int spawnRange);
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/**
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* Gets the {@link EntitySnapshot} that will be spawned by this spawner or null
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@@ -111,7 +112,7 @@ public interface BaseSpawner {
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* spawner.
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*/
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@Nullable
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public EntitySnapshot getSpawnedEntity();
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EntitySnapshot getSpawnedEntity();
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/**
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* Sets the entity that will be spawned by this spawner. <br>
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@@ -123,7 +124,7 @@ public interface BaseSpawner {
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*
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* @param snapshot the entity snapshot or null to clear
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*/
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public void setSpawnedEntity(@Nullable EntitySnapshot snapshot);
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void setSpawnedEntity(@Nullable EntitySnapshot snapshot);
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/**
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* Sets the {@link SpawnerEntry} that will be spawned by this spawner. <br>
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@@ -132,14 +133,14 @@ public interface BaseSpawner {
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*
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* @param spawnerEntry the spawner entry to use
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*/
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public void setSpawnedEntity(@NotNull SpawnerEntry spawnerEntry);
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void setSpawnedEntity(SpawnerEntry spawnerEntry);
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/**
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* Adds a new {@link EntitySnapshot} to the list of entities this spawner can
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* spawn.
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* <p>
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* The weight will determine how often this entry is chosen to spawn, higher
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* weighted entries will spawn more often than lower weighted ones. <br>
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* weighted entries will spawn more often than lower-weighted ones. <br>
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* The {@link SpawnRule} will determine under what conditions this entry can
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* spawn, passing null will use the default conditions for the given entity.
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*
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@@ -147,7 +148,7 @@ public interface BaseSpawner {
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* @param weight the weight
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* @param spawnRule the spawn rule for this entity, or null
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*/
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public void addPotentialSpawn(@NotNull EntitySnapshot snapshot, int weight, @Nullable SpawnRule spawnRule);
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void addPotentialSpawn(EntitySnapshot snapshot, int weight, @Nullable SpawnRule spawnRule);
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/**
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* Adds a new {@link SpawnerEntry} to the list of entities this spawner can
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@@ -156,7 +157,7 @@ public interface BaseSpawner {
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* @param spawnerEntry the spawner entry to use
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* @see #addPotentialSpawn(EntitySnapshot, int, SpawnRule)
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*/
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public void addPotentialSpawn(@NotNull final SpawnerEntry spawnerEntry);
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void addPotentialSpawn(final SpawnerEntry spawnerEntry);
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/**
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* Sets the list of {@link SpawnerEntry} this spawner can spawn. <br>
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@@ -165,7 +166,7 @@ public interface BaseSpawner {
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*
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* @param entries the list of entries
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*/
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public void setPotentialSpawns(@NotNull final Collection<SpawnerEntry> entries);
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void setPotentialSpawns(final Collection<SpawnerEntry> entries);
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/**
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* Gets a list of potential spawns from this spawner or an empty list if no
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@@ -177,6 +178,5 @@ public interface BaseSpawner {
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* entities have been assigned to this spawner
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* @see #getSpawnedType()
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*/
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@NotNull
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public List<SpawnerEntry> getPotentialSpawns();
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List<SpawnerEntry> getPotentialSpawns();
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}
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@@ -3,11 +3,14 @@ package org.bukkit.spawner;
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import org.bukkit.block.CreatureSpawner;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.minecart.SpawnerMinecart;
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import org.bukkit.inventory.ItemStack;
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import org.jspecify.annotations.NullMarked;
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/**
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* Represents an entity spawner. <br>
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* May be a {@link SpawnerMinecart} or a {@link CreatureSpawner}.
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*/
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@NullMarked
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public interface Spawner extends BaseSpawner {
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/**
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@@ -19,7 +22,7 @@ public interface Spawner extends BaseSpawner {
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* @param delay The delay.
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*/
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@Override
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public void setDelay(int delay);
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void setDelay(int delay);
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/**
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* The minimum spawn delay amount (in ticks).
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@@ -32,7 +35,7 @@ public interface Spawner extends BaseSpawner {
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*
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* @return the minimum spawn delay amount
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*/
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public int getMinSpawnDelay();
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int getMinSpawnDelay();
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/**
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* Set the minimum spawn delay amount (in ticks).
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@@ -40,7 +43,7 @@ public interface Spawner extends BaseSpawner {
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* @param delay the minimum spawn delay amount
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* @see #getMinSpawnDelay()
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*/
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public void setMinSpawnDelay(int delay);
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void setMinSpawnDelay(int delay);
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/**
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* The maximum spawn delay amount (in ticks).
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@@ -56,7 +59,7 @@ public interface Spawner extends BaseSpawner {
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*
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* @return the maximum spawn delay amount
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*/
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public int getMaxSpawnDelay();
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int getMaxSpawnDelay();
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/**
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* Set the maximum spawn delay amount (in ticks).
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@@ -67,7 +70,7 @@ public interface Spawner extends BaseSpawner {
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* @param delay the new maximum spawn delay amount
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* @see #getMaxSpawnDelay()
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*/
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public void setMaxSpawnDelay(int delay);
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void setMaxSpawnDelay(int delay);
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/**
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* Get how many mobs attempt to spawn.
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@@ -76,27 +79,27 @@ public interface Spawner extends BaseSpawner {
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*
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* @return the current spawn count
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*/
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public int getSpawnCount();
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int getSpawnCount();
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/**
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* Set how many mobs attempt to spawn.
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*
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* @param spawnCount the new spawn count
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*/
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public void setSpawnCount(int spawnCount);
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void setSpawnCount(int spawnCount);
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/**
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* Set the new maximum amount of similar entities that are allowed to be
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* within spawning range of this spawner.
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* Get the maximum number of similar entities that are allowed to be
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* within the spawning range of this spawner.
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* <br>
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* If more than the maximum number of entities are within range, the spawner
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* will not spawn and try again with a new {@link #getDelay()}.
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* <br>
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* Default value is 16.
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* Default value is 6.
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*
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* @return the maximum number of nearby, similar, entities
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*/
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public int getMaxNearbyEntities();
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int getMaxNearbyEntities();
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/**
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* Set the maximum number of similar entities that are allowed to be within
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@@ -106,20 +109,19 @@ public interface Spawner extends BaseSpawner {
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*
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* @param maxNearbyEntities the maximum number of nearby, similar, entities
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*/
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public void setMaxNearbyEntities(int maxNearbyEntities);
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void setMaxNearbyEntities(int maxNearbyEntities);
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// Paper start
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/**
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* Check if spawner is activated (a player is close enough)
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*
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* @return True if a player is close enough to activate it
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*/
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public boolean isActivated();
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boolean isActivated();
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/**
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* Resets the spawn delay timer within the min/max range
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*/
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public void resetTimer();
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void resetTimer();
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/**
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* Sets the {@link EntityType} to {@link EntityType#ITEM} and sets the data to the given
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@@ -128,9 +130,8 @@ public interface Spawner extends BaseSpawner {
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* {@link #setSpawnCount(int)} does not dictate the amount of items in the stack spawned, but rather how many
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* stacks should be spawned.
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*
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* @param itemStack The item to spawn. Must not {@link org.bukkit.Material#isAir be air}.
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* @param itemStack The item to spawn. Must not {@link ItemStack#isEmpty() be empty}.
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* @see #setSpawnedType(EntityType)
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*/
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void setSpawnedItem(org.bukkit.inventory.@org.jetbrains.annotations.NotNull ItemStack itemStack);
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// Paper end
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void setSpawnedItem(ItemStack itemStack);
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}
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@@ -8,7 +8,6 @@ import java.util.List;
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import java.util.Map;
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import java.util.Optional;
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import java.util.stream.Collectors;
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import net.minecraft.core.RegistryAccess;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.util.InclusiveRange;
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import net.minecraft.util.ProblemReporter;
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