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Made KillCommand set the player health to 0 to allow it to work in Creative. Fixes BUKKIT-2949
By: EvilSeph <evilseph@gmail.com>
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@@ -30,7 +30,7 @@ public class KillCommand extends VanillaCommand {
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if (ede.isCancelled()) return true;
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ede.getEntity().setLastDamageCause(ede);
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player.damage(ede.getDamage());
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player.setHealth(0);
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sender.sendMessage("Ouch. That look like it hurt.");
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} else {
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sender.sendMessage("You can only perform this command as a player");
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