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https://github.com/PaperMC/Paper.git
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Port to new mc-dev format.
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@@ -1,122 +1,122 @@
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package net.minecraft.server;
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import java.util.List;
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import java.util.Random;
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// CraftBukkit start
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.craftbukkit.entity.CraftGhast;
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// CraftBukkit end
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public class EntityGhast extends EntityFlying implements IMobs {
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public class EntityGhast extends EntityFlying implements IMonster {
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public int a;
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public int a = 0;
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public double b;
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public double c;
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public double d;
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private Entity ak;
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private int al;
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public int e;
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public int f;
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private Entity ak = null;
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private int al = 0;
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public int e = 0;
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public int f = 0;
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public EntityGhast(World world) {
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super(world);
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a = 0;
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ak = null;
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al = 0;
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e = 0;
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f = 0;
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aP = "/mob/ghast.png";
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a(4F, 4F);
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ae = true;
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this.texture = "/mob/ghast.png";
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this.a(4.0F, 4.0F);
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this.ae = true;
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// CraftBukkit start
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CraftServer server = ((WorldServer) this.l).getServer();
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CraftServer server = ((WorldServer) this.world).getServer();
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this.bukkitEntity = new CraftGhast(server, this);
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// CraftBukkit end
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}
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protected void d() {
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if (l.k == 0) {
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q();
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if (this.world.k == 0) {
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this.q();
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}
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e = f;
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double d1 = b - p;
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double d2 = c - q;
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double d3 = d - r;
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double d4 = MathHelper.a(d1 * d1 + d2 * d2 + d3 * d3);
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if (d4 < 1.0D || d4 > 60D) {
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b = p + (double) ((W.nextFloat() * 2.0F - 1.0F) * 16F);
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c = q + (double) ((W.nextFloat() * 2.0F - 1.0F) * 16F);
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d = r + (double) ((W.nextFloat() * 2.0F - 1.0F) * 16F);
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this.e = this.f;
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double d0 = this.b - this.locX;
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double d1 = this.c - this.locY;
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double d2 = this.d - this.locZ;
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double d3 = (double) MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2);
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if (d3 < 1.0D || d3 > 60.0D) {
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this.b = this.locX + (double) ((this.random.nextFloat() * 2.0F - 1.0F) * 16.0F);
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this.c = this.locY + (double) ((this.random.nextFloat() * 2.0F - 1.0F) * 16.0F);
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this.d = this.locZ + (double) ((this.random.nextFloat() * 2.0F - 1.0F) * 16.0F);
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}
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if (a-- <= 0) {
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a += W.nextInt(5) + 2;
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if (a(b, c, d, d4)) {
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s += (d1 / d4) * 0.10000000000000001D;
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t += (d2 / d4) * 0.10000000000000001D;
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u += (d3 / d4) * 0.10000000000000001D;
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if (this.a-- <= 0) {
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this.a += this.random.nextInt(5) + 2;
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if (this.a(this.b, this.c, this.d, d3)) {
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this.motX += d0 / d3 * 0.1D;
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this.motY += d1 / d3 * 0.1D;
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this.motZ += d2 / d3 * 0.1D;
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} else {
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b = p;
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c = q;
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d = r;
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this.b = this.locX;
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this.c = this.locY;
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this.d = this.locZ;
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}
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}
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if (ak != null && ak.G) {
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ak = null;
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if (this.ak != null && this.ak.dead) {
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this.ak = null;
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}
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if (ak == null || al-- <= 0) {
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ak = ((Entity) (l.a(((Entity) (this)), 100D)));
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if (ak != null) {
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al = 20;
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if (this.ak == null || this.al-- <= 0) {
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this.ak = this.world.a(this, 100.0D);
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if (this.ak != null) {
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this.al = 20;
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}
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}
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double d5 = 64D;
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if (ak != null && ak.b(((Entity) (this))) < d5 * d5) {
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double d6 = ak.p - p;
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double d7 = (ak.z.b + (double) (ak.J / 2.0F)) - (q + (double) (J / 2.0F));
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double d8 = ak.r - r;
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double d4 = 64.0D;
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aI = v = (-(float) Math.atan2(d6, d8) * 180F) / 3.141593F;
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if (i(ak)) {
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if (f == 10) {
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l.a(((Entity) (this)), "mob.ghast.charge", i(), (W.nextFloat() - W.nextFloat()) * 0.2F + 1.0F);
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if (this.ak != null && this.ak.b((Entity) this) < d4 * d4) {
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double d5 = this.ak.locX - this.locX;
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double d6 = this.ak.boundingBox.b + (double) (this.ak.width / 2.0F) - (this.locY + (double) (this.width / 2.0F));
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double d7 = this.ak.locZ - this.locZ;
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this.aI = this.yaw = -((float) Math.atan2(d5, d7)) * 180.0F / 3.1415927F;
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if (this.i(this.ak)) {
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if (this.f == 10) {
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this.world.a(this, "mob.ghast.charge", this.i(), (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F);
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}
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f++;
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if (f == 20) {
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l.a(((Entity) (this)), "mob.ghast.fireball", i(), (W.nextFloat() - W.nextFloat()) * 0.2F + 1.0F);
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EntityFireball entityfireball = new EntityFireball(l, ((EntityLiving) (this)), d6, d7, d8);
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double d9 = 4D;
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Vec3D vec3d = c(1.0F);
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entityfireball.p = p + vec3d.a * d9;
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entityfireball.q = q + (double) (J / 2.0F) + 0.5D;
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entityfireball.r = r + vec3d.c * d9;
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l.a(((Entity) (entityfireball)));
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f = -40;
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++this.f;
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if (this.f == 20) {
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this.world.a(this, "mob.ghast.fireball", this.i(), (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F);
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EntityFireball entityfireball = new EntityFireball(this.world, this, d5, d6, d7);
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double d8 = 4.0D;
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Vec3D vec3d = this.c(1.0F);
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entityfireball.locX = this.locX + vec3d.a * d8;
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entityfireball.locY = this.locY + (double) (this.width / 2.0F) + 0.5D;
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entityfireball.locZ = this.locZ + vec3d.c * d8;
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this.world.a((Entity) entityfireball);
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this.f = -40;
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}
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} else if (f > 0) {
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f--;
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} else if (this.f > 0) {
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--this.f;
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}
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} else {
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aI = v = (-(float) Math.atan2(s, u) * 180F) / 3.141593F;
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if (f > 0) {
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f--;
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this.aI = this.yaw = -((float) Math.atan2(this.motX, this.motZ)) * 180.0F / 3.1415927F;
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if (this.f > 0) {
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--this.f;
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}
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}
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aP = f <= 10 ? "/mob/ghast.png" : "/mob/ghast_fire.png";
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this.texture = this.f > 10 ? "/mob/ghast_fire.png" : "/mob/ghast.png";
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}
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private boolean a(double d1, double d2, double d3, double d4) {
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double d5 = (b - p) / d4;
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double d6 = (c - q) / d4;
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double d7 = (d - r) / d4;
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AxisAlignedBB axisalignedbb = z.b();
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private boolean a(double d0, double d1, double d2, double d3) {
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double d4 = (this.b - this.locX) / d3;
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double d5 = (this.c - this.locY) / d3;
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double d6 = (this.d - this.locZ) / d3;
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AxisAlignedBB axisalignedbb = this.boundingBox.b();
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for (int k = 1; (double) k < d4; k++) {
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axisalignedbb.d(d5, d6, d7);
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if (l.a(((Entity) (this)), axisalignedbb).size() > 0) {
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for (int i = 1; (double) i < d3; ++i) {
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axisalignedbb.d(d4, d5, d6);
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if (this.world.a((Entity) this, axisalignedbb).size() > 0) {
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return false;
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}
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}
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@@ -137,15 +137,15 @@ public class EntityGhast extends EntityFlying implements IMobs {
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}
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protected int h() {
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return Item.K.ba;
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return Item.SULPHUR.id;
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}
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protected float i() {
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return 10F;
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return 10.0F;
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}
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public boolean b() {
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return W.nextInt(20) == 0 && super.b() && l.k > 0;
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return this.random.nextInt(20) == 0 && super.b() && this.world.k > 0;
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}
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public int j() {
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