Commit Graph

819 Commits

Author SHA1 Message Date
Brokkonaut
d9b5003fa1 Dried Ghast events and Happy Ghast spawn reason (#12788) 2025-07-14 17:56:44 +02:00
Nassim Jahnke
a939945148 Fixup sendAllDataToRemote calls
Reduces unnecessary item copies by a lot
2025-07-11 17:43:05 +02:00
Jason Penilla
6e598f8527 Fix incorrect createPath overload arguments, fixes #12043 (#12794)
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
2025-07-03 12:40:19 -07:00
Bjarne Koll
dda39a0f05 1.21.7-rc2 2025-06-30 11:49:13 +02:00
Nassim Jahnke
4d854e66b8 Disable MC-163962 fix by default
It changes restocking behavior pretty drastically compared to Vanilla, keep it as a config option for those that want it

Fixes #12761
2025-06-30 11:39:07 +02:00
Nassim Jahnke
e382e6872c Fix 0 yield on explosion events
Fixes #12745

That cooked is mildly cooked and should be fixed differently, e.g. a custom loot context param, but reverting the recent change in this line works for now
2025-06-26 16:58:05 +02:00
Lulu13022002
c9e89f49b0 Expose arrow velocity in EntityShootBowEvent for mobs (#12688) 2025-06-25 22:11:18 +02:00
Owen
ea10fa4a79 Don't mutate the position of Items for MC-4 Fix (#12702) 2025-06-25 21:51:26 +02:00
Owen
0caf75f839 Fix #12721 (#12725)
* Fix #12721

Track when knots are created and only fire the event then

* Use mutable boolean + check if actually spawned
2025-06-25 14:16:03 -04:00
Spottedleaf
2f083acbed Ensure player entity schedulers are ticked when they are dead
If the player dies, then they are removed from the world and
as a result are not present in the world entity map.

To guarantee that the player entity scheduler is ticked, we can
tick all schedulers for players in the server player list, and
then skip all players we find in the world entity map.

This problem is not present on Folia since Folia must guarantee
that the player remains in the world.
2025-06-24 05:12:58 -07:00
Spottedleaf
38c1ddb52a Add and use FeatureHooks.getAllEntities
The ServerLevel#getAllEntities function only returns entities which
are accessible. FeatureHooks#getAllEntities will return all
entities, whether or not they are accessible.

Use the new hook in the EntityCommand, which allows server admins
to inspect entities in unloaded chunks.

Use the hook as well for ticking the EntityScheduler. This fixes
an issue whether unloaded entities did not have their scheduler ticked.
2025-06-24 04:55:58 -07:00
Pedro
803baf0ba6 Support hidden entities in Waypoints (#12715) 2025-06-22 13:42:06 -04:00
Owen
5edcf6ddf6 Cleanup/command dispatching (#12713) 2025-06-21 21:44:07 -04:00
CraftBukkit/Spigot
e714de6365 Fix excess slot updates
By: AJ Ferguson <fergusonjva@gmail.com>
2025-06-21 13:16:55 +02:00
Owen
71b0c76861 Adds support for vanilla negative explosions (#12705)
Fixes #10460
2025-06-21 00:54:53 -04:00
Owen
839c6a1845 Fix #11169 (#12706)
This technically fixes the improperly updated patch, and also no longer checks canPickUpLoot.
2025-06-20 19:22:27 -04:00
Owen
6a51c44ec2 Cleanup Primed TNT Fix (#12704)
This option should probably be removed as its a descendant of an option that allows "old tnt cannon" behavior before ~1.9 But this improves the fix so properly update the velocity/position rather than the questionable way it was doing it before.
2025-06-20 18:22:37 -04:00
Owen
4b3f967e49 Improve Fix MC-44654 (#12703)
This more properly implement spigot's fix for teleportation area effect clouds, now however supporting many other entity types specified in this bug report.

Currently, this is not an issue for (all) hanging blocks since they have a fix identical to this inside of setPos. Note however the client does not nicely support moving these entities anyways.
2025-06-20 16:02:24 -04:00
Bjarne Koll
a24f9b204c 1.21.6 dev
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2025-06-17 15:45:25 +02:00
David
320f25cb04 fix sponge-absorb deleting chest content (#12647) 2025-06-07 22:28:37 +01:00
Shane Freeder
4eda045b15 Backport fix for MC-296337 (Fixes #12617) (#12619) 2025-06-06 19:05:30 +01:00
Newwind
84ee4249c9 Add Map filled event (#12574) 2025-05-24 22:45:32 +02:00
Pedro
220b57add4 Fixs and Improvements for EndermanEscapeEvent (#12570) 2025-05-24 21:53:02 +02:00
Pedro
87349c317f Fix CombatTracker stale on death (#12562) 2025-05-21 18:19:08 +02:00
brickmonster
fa360aa836 Add some missing annotations and an incorrect one (#12204) 2025-05-18 18:31:49 -04:00
Pedro
cc38032bee Deprecate TeleportCause CHORUS_FRUIT for CONSUMABLE_EFFECT (#12546) 2025-05-18 16:33:21 +02:00
Pedro
841d634230 Fix ItemStack#addUnsafeEnchantment ignored for missing enchantment component (#12549) 2025-05-17 16:13:08 +02:00
Namiu/うにたろう
d683970d40 Add FishHookStateChangeEvent (#12165) 2025-05-15 20:17:32 +02:00
Nassim Jahnke
358e72ec0d Remove simplify remote item matching stuff for now
Twas broken for some time and I haven't had time to address it, this may be revisited later in a different way
2025-05-09 14:47:24 +02:00
David
cbcf75a57c Update visual fire handling with TriState support (#12303)
Replaced the Boolean-based visual fire system with TriState for improved clarity and flexibility, enabling three distinct states: TRUE, FALSE, and NOT_SET. Deprecated older methods in favor of new ones and updated internal handling to reflect these changes. Adjusted serialization and deserialization logic to accommodate the new TriState implementation.
2025-05-07 23:33:41 +02:00
Mart
88a3a87015 Configurable xp orb merge group count (#12503) 2025-05-03 20:51:19 +02:00
Pedro
6f1f5b67e0 Fix ArmorStand items for canceled EntityDeathEvent (#12288)
Co-authored-by: Tamion <70228790+notTamion@users.noreply.github.com>
2025-05-02 23:19:15 +02:00
TonytheMacaroni
1074237311 Pass correct draw strength for EntityShootBowEvent (#12308) 2025-05-02 16:05:50 -04:00
Pedro
d637ae85dd Fix NoSuchElementException in EntityTransformEvent for slimes (#12510) 2025-05-02 21:15:58 +02:00
Shane Freeder
cb3ffd0b4a Don't store empty PDCs on raids 2025-05-02 20:02:34 +01:00
Shane Freeder
93246a0730 Fix errors when loading raid files without a PDC 2025-05-02 19:43:06 +01:00
Miles
2754d7c3b9 Add Throw EntityChangeBlockEvent for BrushableBlockEntity#brush (#12133) 2025-04-30 14:03:40 -04:00
Pedro
5acfdd6af4 Fix save/load NaN Entity Motion (#12269) 2025-04-30 19:53:32 +02:00
Illia Bondar
e663f99982 Add combat tracker API (#11853) 2025-04-30 19:24:33 +02:00
Dqu1J
646b80ca53 Fix unnecessary map data saves (#12296) 2025-04-30 11:51:13 -04:00
Bjarne Koll
b9d3147d3b Use correct placed block position for sound (#12410)
Previously the server attempted to compute the block placed by using the
BlockPlaceContext. This approach however fails on replacable blocks, as
the BlockPlaceContext computes this during its construction, which
happened after the actual world modification.

The commit reworks this approach and now stores metadata in the
InteractionResult which can later be read.
The diff is structured to allow for easy future expansion of the tracked
metadata.
2025-04-27 14:19:42 +02:00
Warrior
f86b435228 Add vault change state event (#12069) 2025-04-26 16:34:12 +02:00
gecko10000
9cddf136d7 Fix portal create event block list (#12373) 2025-04-24 18:10:13 +02:00
Bjarne Koll
ed322043d0 Clone blockpos in InsideBlockEffectApplier record 2025-04-14 18:31:39 +02:00
David
33e8928f53 Add support for bonus chest configuration in WorldCreator (#12344) 2025-04-14 17:24:19 +02:00
Bjarne Koll
de410d13ef Fix reobf mappings regression in GameRules.Type (#12437)
The recent commit 121a7bf4eb added
the interface FeatureElement to the GameRules.Type class to expose the
stored feature flags of gamerules.
This however messed with the reobf mappings spigot uses, as the now
overridden method requiredFeatures needs to be mapped to the same
obfuscated name as FeatureElement#requiredFeatures.

To avoid having this in the mappings patch, the commit removes the
inheritance again and instead exposes a wrapper method.
2025-04-14 17:05:01 +02:00
DerEchtePilz
121a7bf4eb Make GameRule a FeatureDependant (#12429) 2025-04-14 13:21:14 +02:00
KioProject
91bfb6fb7e Fix freeze locked (#12434) 2025-04-14 11:47:27 +02:00
Bjarne Koll
8f62e0fb31 Correctly order getArmorContents
Mojangs EQUIPMENT_SLOT_MAPPING uses an Int2ObjectArrayMap and hence
technically does provide iteration stability, however it is filled from
a MapN, which destroys the well order of the entries.
To iterate from smallest to largest inventory index correctly, this
commit introduces a sorted array based on the EQUIPMENT_SLOT_MAPPING.
2025-04-13 11:41:59 +02:00
Nassim Jahnke
f00727c57e 1.21.5
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Co-authored-by: MiniDigger | Martin <admin@minidigger.dev>
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
Co-authored-by: Tamion <70228790+notTamion@users.noreply.github.com>
Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com>
2025-04-12 17:27:00 +02:00