Commit Graph

421 Commits

Author SHA1 Message Date
Owen1212055
df96454561 Fixup whatever happened here 2025-05-31 13:28:35 -04:00
Owen1212055
e49b5e88fa Fix compile issues:
- Changes:
Turtle now included in the experience orb dropped
- Todo: See what spigot does for CraftEquippableComponent serialization
2025-05-31 13:21:48 -04:00
Bjarne Koll
4a903d8124 Readd dropped diff
Additionally, add some identifying messages to paper comments added by
our more junior developer during the update process.
2025-05-31 14:23:06 +02:00
Owen1212055
92ece7b625 Fix dropped diff 2025-05-29 23:42:18 -04:00
Owen1212055
2f152e015d Fix some compile errors 2025-05-29 21:52:43 -04:00
Owen1212055
f44197c4da net/minecraft/world/entity/item
random other server classes

Note: Scoreboards may need handling for the waypoints.

/net/minecraft/world/entity/animal/wolf

Also properly mark the item dropped when shearing as force drops
2025-05-29 21:32:46 -04:00
Owen1212055
6d71abd25f Other random classes
net/minecraft/core/dispenser/
2025-05-29 21:32:46 -04:00
Owen1212055
4a82168542 ServerPlayer, ServerLevel, ServerEntity
net/minecraft/world/entity/vehicle/

Nothing much to note, reworked the loot table inventory serialization a bit

net/minecraft/world/level/

net/minecraft/world/entity/player
2025-05-29 21:32:46 -04:00
Owen1212055
62c4dda5f4 /net/minecraft/world/entity/monster
Some blocks

LayeredCauldronBlock.java.patch has strange diff-- the comment seems to be a red herring.

net/minecraft/network/protocol/login/
2025-05-29 17:15:45 -04:00
Owen1212055
d251511d35 net\minecraft\world\entity\projectile\ 2025-05-29 16:33:59 -04:00
Owen1212055
e0437448dd /net/minecraft/world/entity/decoration/
Note that a method was removed on Armorstand for a bug fix that makes literally zero sense, probably very old.
Also added and fixed the logic for leashes, as any entity can hold leashes but anything can be leashed.

Also very sad hack used to detect if the value was set.

/net/minecraft/world/level/block/entity/trialspawner/

/net/minecraft/server/network
2025-05-29 15:56:14 -04:00
Bjarne Koll
ca8da0e3ca Commands
ExperienceOrb award methods were consolidated to avoid this large of a
conflict in future versions for what is a single override.
Callers are expected to now pass null to the 3rd overload param as well.
2025-05-29 17:46:55 +02:00
Bjarne Koll
0795cbed25 Entity 2025-05-28 22:36:46 +02:00
Noah van der Aa
912e35ba5e work 2025-05-28 15:32:29 +02:00
Noah van der Aa
8fee18401c patch batch 2025-05-28 15:08:46 +02:00
Bjarne Koll
b745ab65e6 Begin 1.21.6-pre1
Initial move of patches to rejected and non rejected source patches to
publish to patch-roulette.
2025-05-28 13:23:32 +02:00
Pedro
220b57add4 Fixs and Improvements for EndermanEscapeEvent (#12570) 2025-05-24 21:53:02 +02:00
Namiu/うにたろう
d683970d40 Add FishHookStateChangeEvent (#12165) 2025-05-15 20:17:32 +02:00
David
cbcf75a57c Update visual fire handling with TriState support (#12303)
Replaced the Boolean-based visual fire system with TriState for improved clarity and flexibility, enabling three distinct states: TRUE, FALSE, and NOT_SET. Deprecated older methods in favor of new ones and updated internal handling to reflect these changes. Adjusted serialization and deserialization logic to accommodate the new TriState implementation.
2025-05-07 23:33:41 +02:00
Mart
88a3a87015 Configurable xp orb merge group count (#12503) 2025-05-03 20:51:19 +02:00
Pedro
6f1f5b67e0 Fix ArmorStand items for canceled EntityDeathEvent (#12288)
Co-authored-by: Tamion <70228790+notTamion@users.noreply.github.com>
2025-05-02 23:19:15 +02:00
TonytheMacaroni
1074237311 Pass correct draw strength for EntityShootBowEvent (#12308) 2025-05-02 16:05:50 -04:00
Pedro
d637ae85dd Fix NoSuchElementException in EntityTransformEvent for slimes (#12510) 2025-05-02 21:15:58 +02:00
Shane Freeder
cb3ffd0b4a Don't store empty PDCs on raids 2025-05-02 20:02:34 +01:00
Shane Freeder
93246a0730 Fix errors when loading raid files without a PDC 2025-05-02 19:43:06 +01:00
Pedro
5acfdd6af4 Fix save/load NaN Entity Motion (#12269) 2025-04-30 19:53:32 +02:00
Bjarne Koll
ed322043d0 Clone blockpos in InsideBlockEffectApplier record 2025-04-14 18:31:39 +02:00
KioProject
91bfb6fb7e Fix freeze locked (#12434) 2025-04-14 11:47:27 +02:00
Bjarne Koll
8f62e0fb31 Correctly order getArmorContents
Mojangs EQUIPMENT_SLOT_MAPPING uses an Int2ObjectArrayMap and hence
technically does provide iteration stability, however it is filled from
a MapN, which destroys the well order of the entries.
To iterate from smallest to largest inventory index correctly, this
commit introduces a sorted array based on the EQUIPMENT_SLOT_MAPPING.
2025-04-13 11:41:59 +02:00
Nassim Jahnke
f00727c57e 1.21.5
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Co-authored-by: MiniDigger | Martin <admin@minidigger.dev>
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
Co-authored-by: Tamion <70228790+notTamion@users.noreply.github.com>
Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com>
2025-04-12 17:27:00 +02:00
Pedro
f225858235 Fix firework entity not being removed when FireworkExplodeEvent is cancelled (#12268)
* Fix Firework not removed when FireworkExplodeEvent is canceled

* JUnit require pass null

* tweaks
2025-03-24 00:20:14 +01:00
Mart
bb1beda67b feat: add event to wind charge explode (#12248)
* feat: add event to wind charge explode

* fix: use correct parameters

* feat: allow setters to work

* fix: use consts

* Unify paper comments

---------

Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com>
2025-03-17 10:54:49 +01:00
Lulu13022002
a6ce734fd0 Fix zombie villager not dropping item once cured (#12230) 2025-03-07 23:13:25 -05:00
Dylan
8de7e356fa Add null check to level ref in Entity constructor (#12218) 2025-03-03 17:46:20 +01:00
okx-code
0a6e7435b3 Fix invulnerability damage and armour (#12190) 2025-02-26 14:06:42 +01:00
Lulu13022002
9b9f046f41 Remove broken code (#12171) 2025-02-25 22:14:21 +01:00
Tamion
60394c5b98 Fix PlayerReadyArrowEvent cancellation desync (#12111) 2025-02-16 21:44:08 +01:00
TonytheMacaroni
2a4a115432 Add EntityEquipmentChangedEvent (#12011) 2025-02-16 20:46:59 +01:00
Creeam
a3781ff3be Separate tick count to ensure vanilla parity (#12077) 2025-02-16 20:46:37 +01:00
Lulu13022002
7bee99714a Cleanup damage source a bit (#12106) 2025-02-16 20:14:00 +01:00
Pedro
cb25c0cf31 [ci skip] Fix annotation fields used in NMS getBukkitEntity (#12120) 2025-02-16 19:17:26 +01:00
Tamion
072a8317b2 Add proper attached blocks API to AbstractArrow (#12099) 2025-02-12 23:13:07 +01:00
Lulu13022002
1a04e96ab7 Fix EntityBreedEvent cancellation (#12046) 2025-02-08 20:59:13 +01:00
Lulu13022002
51acc802b8 Prevent duplicate raider in RaidSpawnWaveEvent list (#12040) 2025-02-08 20:55:57 +01:00
Roni Äikäs
cb6c57e0f8 Fix Squid and Dolphin spawn height (#12045) 2025-02-08 20:24:07 +01:00
Spottedleaf
e2f0efd1af Remove nms.Entity#isChunkLoaded
This method was used pre 1.17 era where an Entity was explicitly
tied to a (then called) Chunk's entity slices. If an entity
was not inside a Chunk, then it was considered invalid as
it was not possible to save the entity.

In 1.17+, entities are now tied to a separately tracked entity
section management system. This system is far more reliable now
as it no longer requires a full chunk load to properly track
entities for saving. As a result, an Entity if inside the world
is always attached to some entity chunk section (except in rare
cases in Vanilla which are fixed in Moonrise).

As a result, whether the chunk the entity is in is loaded is no
longer an indication of whether they are tracked in the world
and we can reliably infer that the entity is correctly in the
world through the valid field alone.

Additionally drop the isInWorld() check, as valid=true implies
isInWorld=true. More importantly, the isInWorld() check invokes
getHandle which may trip a thread check on Folia. This will fix
World#getEntities() and friends exploding on Folia.

However, World#getEntities() on Folia still cannot reliably return
all entities in the world as actions such as cross-region
(not cross-world) teleporting will remove entities from the world.
2025-01-28 17:33:48 -08:00
EnZaXD
fb5b173c6a Add PlayerClientLoadedWorldEvent (#11940) 2025-01-25 21:47:08 +01:00
Bjarne Koll
6b7650d81b Only add goat horn once (#12001) 2025-01-22 18:20:24 +01:00
Bjarne Koll
eeec611b9d Fix zombie villager infection chance hunk (#11974)
Dropped during hardfork, now moved to a false-ed out if statement to
prevent dropping in future updates.
2025-01-14 17:15:47 +01:00
Nassim Jahnke
9746d73ade Add back known movement check 2025-01-12 15:29:07 +01:00