Note that a method was removed on Armorstand for a bug fix that makes literally zero sense, probably very old.
Also added and fixed the logic for leashes, as any entity can hold leashes but anything can be leashed.
Also very sad hack used to detect if the value was set.
/net/minecraft/world/level/block/entity/trialspawner/
/net/minecraft/server/network
ExperienceOrb award methods were consolidated to avoid this large of a
conflict in future versions for what is a single override.
Callers are expected to now pass null to the 3rd overload param as well.
Ports the follow commits from spigot to paper.
All credits to go the respective commit authors listed below.
CraftBukkit: 3b4fd5b321f4440a2b3a67f3945739b45e6e687f
By: md_5 <git@md-5.net>
Replaced the Boolean-based visual fire system with TriState for improved clarity and flexibility, enabling three distinct states: TRUE, FALSE, and NOT_SET. Deprecated older methods in favor of new ones and updated internal handling to reflect these changes. Adjusted serialization and deserialization logic to accommodate the new TriState implementation.
Previously the server attempted to compute the block placed by using the
BlockPlaceContext. This approach however fails on replacable blocks, as
the BlockPlaceContext computes this during its construction, which
happened after the actual world modification.
The commit reworks this approach and now stores metadata in the
InteractionResult which can later be read.
The diff is structured to allow for easy future expansion of the tracked
metadata.
The exit location passed to PlayerTeleportEvent/PlayerTeleportEndGatewayEvent in ServerPlayer#teleport(TeleportTransition) needs to be cloned, as it is later compared in case it was changed. Not cloning it results in the ability for plugins to mutate it but such changes will be ignored, as the instance of the Location being the same results in a successful equality check.
It is not necessary to clone the location in other instantiations of the event (or subclasses) as those are not compared afterwards to change the outcome.