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135 lines
2.7 KiB
Java
135 lines
2.7 KiB
Java
package org.bukkit;
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import java.util.List;
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import java.util.Set;
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import java.util.UUID;
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import org.bukkit.entity.Raider;
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import org.jetbrains.annotations.NotNull;
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/**
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* Represents a raid event.
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*/
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public interface Raid {
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/**
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* Get whether this raid started.
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*
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* @return whether raid is started
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*/
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boolean isStarted();
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/**
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* Gets the amount of ticks this raid has existed.
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*
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* @return active ticks
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*/
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long getActiveTicks();
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/**
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* Gets the Bad Omen level of this raid.
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*
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* @return Bad Omen level (between 0 and 5)
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*/
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int getBadOmenLevel();
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/**
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* Sets the Bad Omen level.
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* <br>
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* If the level is higher than 1, there will be an additional wave that as
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* strong as the final wave.
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*
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* @param badOmenLevel new Bad Omen level (from 0-5)
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* @throws IllegalArgumentException if invalid Bad Omen level
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*/
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void setBadOmenLevel(int badOmenLevel);
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/**
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* Gets the center location where the raid occurs.
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*
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* @return location
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*/
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@NotNull
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Location getLocation();
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/**
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* Gets the current status of the raid.
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* <br>
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* Do not use this method to check if the raid has been started, call
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* {@link #isStarted()} instead.
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*
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* @return Raids status
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*/
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@NotNull
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RaidStatus getStatus();
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/**
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* Gets the number of raider groups which have spawned.
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*
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* @return total spawned groups
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*/
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int getSpawnedGroups();
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/**
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* Gets the number of raider groups which would spawn.
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* <br>
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* This also includes the group which spawns in the additional wave (if
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* present).
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*
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* @return total groups
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*/
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int getTotalGroups();
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/**
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* Gets the number of waves in this raid (exclude the additional wave).
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*
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* @return number of waves
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*/
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int getTotalWaves();
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/**
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* Gets the sum of all raider's health.
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*
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* @return total raiders health
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*/
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float getTotalHealth();
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/**
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* Get the UUID of all heroes in this raid.
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*
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* @return a set of unique ids
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*/
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@NotNull
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Set<UUID> getHeroes();
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/**
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* Gets all remaining {@link Raider} in the present wave.
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*
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* @return a list of current raiders
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*/
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@NotNull
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List<Raider> getRaiders();
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/**
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* Represents the status of a {@link Raid}.
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*/
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public enum RaidStatus {
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/**
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* The raid is in progress.
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*/
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ONGOING,
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/**
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* The raid was beaten by heroes.
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*/
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VICTORY,
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/**
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* The village has fallen (i.e. all villagers died).
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*/
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LOSS,
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/**
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* The raid was terminated.
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*/
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STOPPED;
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}
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}
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