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UpdatePointer even to empty workspaces
This makes UpdatePointer more Xinerama-compatible: If the user switches to a screen with an empty workspace, the pointer is moved to that workspace, which I think is expected behavoiur.
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@ -25,7 +25,7 @@ module XMonad.Actions.UpdatePointer
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import XMonad
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import Control.Monad
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import XMonad.StackSet (member)
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import XMonad.StackSet (member, peek, screenDetail, current)
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-- $usage
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-- You can use this module with the following in your @~\/.xmonad\/xmonad.hs@:
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@ -53,40 +53,49 @@ import XMonad.StackSet (member)
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data PointerPosition = Nearest | Relative Rational Rational
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-- | Update the pointer's location to the currently focused
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-- window unless it's already there, or unless the user was changing
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-- window or empty screen unless it's already there, or unless the user was changing
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-- focus with the mouse
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updatePointer :: PointerPosition -> X ()
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updatePointer p = withFocused $ \w -> do
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updatePointer p = do
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ws <- gets windowset
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dpy <- asks display
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rect <- case peek ws of
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Nothing -> return $ (screenRect . screenDetail .current) ws
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Just w -> windowAttributesToRectangle `fmap` io (getWindowAttributes dpy w)
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root <- asks theRoot
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mouseIsMoving <- asks mouseFocused
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wa <- io $ getWindowAttributes dpy w
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(_sameRoot,_,currentWindow,rootx,rooty,_,_,_) <- io $ queryPointer dpy root
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unless (pointWithinRegion rootx rooty (wa_x wa) (wa_y wa) (wa_width wa) (wa_height wa)
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unless (pointWithin (fi rootx) (fi rooty) rect
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|| mouseIsMoving
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|| not (currentWindow `member` ws)) $
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|| not (currentWindow `member` ws || currentWindow == none)) $
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case p of
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Nearest -> do
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let x = moveWithin rootx (wa_x wa) ((wa_x wa) + (wa_width wa))
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let y = moveWithin rooty (wa_y wa) ((wa_y wa) + (wa_height wa))
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io $ warpPointer dpy none root 0 0 0 0 (fromIntegral x) (fromIntegral y)
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let x = moveWithin (fi rootx) (rect_x rect) (fi (rect_x rect) + fi (rect_width rect))
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y = moveWithin (fi rooty) (rect_y rect) (fi (rect_y rect) + fi (rect_height rect))
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io $ warpPointer dpy none root 0 0 0 0 x y
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Relative h v ->
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io $ warpPointer dpy none w 0 0 0 0
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(fraction h (wa_width wa)) (fraction v (wa_height wa))
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io $ warpPointer dpy none root 0 0 0 0
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(rect_x rect + fraction h (rect_width rect))
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(rect_y rect + fraction v (rect_height rect))
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where fraction x y = floor (x * fromIntegral y)
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moveWithin :: Integral a => a -> a -> a -> a
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moveWithin current lower upper =
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if current < lower
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windowAttributesToRectangle :: WindowAttributes -> Rectangle
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windowAttributesToRectangle wa = Rectangle (fi (wa_x wa)) (fi (wa_y wa))
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(fi (wa_width wa)) (fi (wa_height wa))
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moveWithin :: Ord a => a -> a -> a -> a
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moveWithin now lower upper =
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if now < lower
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then lower
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else if current > upper
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else if now > upper
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then upper
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else current
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else now
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pointWithin :: Position -> Position -> Rectangle -> Bool
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pointWithin x y r = x >= rect_x r &&
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x < rect_x r + fi (rect_width r) &&
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y >= rect_y r &&
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y < rect_y r + fi (rect_height r)
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fi :: (Num b, Integral a) => a -> b
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fi = fromIntegral
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-- Test that a point resides within a region.
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-- This belongs somewhere more generally accessible than this module.
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pointWithinRegion :: Integral a => a -> a -> a -> a -> a -> a -> Bool
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pointWithinRegion px py rx ry rw rh =
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within px rx (rx + rw) && within py ry (ry + rh)
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where within x left right = x >= left && x <= right
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