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Improvements in documentation
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@ -65,13 +65,12 @@ import XMonad.Util.Run
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-- | Direction to go in the plane.
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data Direction = ToLeft | ToUp | ToRight | ToDown deriving Enum
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-- | Defines whether it's a finite or a circular organization of workspaces.
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-- | Defines the behaviour when you're trying to move out of the limits.
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data Limits
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= Finite -- ^ When you're at a edge of the plane, there's no way to move
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-- to the next region.
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| Circular -- ^ If you try to move, you'll get to the other edge, on the
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-- other side.
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| Linear -- ^ The plan comes as a row.
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= Finite -- ^ Ignore the function call, and keep in the same workspace.
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| Circular -- ^ Get on the other side, like in the Snake game.
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| Linear -- ^ The plan comes as a row, so it goes to the next or prev if
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-- the workspaces were numbered.
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deriving Eq
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-- | The number of lines in which the workspaces will be arranged. It's
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@ -82,26 +81,10 @@ data Lines
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= GConf -- ^ Use @gconftool-2@ to find out the number of lines.
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| Lines Int -- ^ Specify the number of lines explicity.
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-- $navigating
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--
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-- There're two parameters that must be provided to navigate, and it's a good
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-- idea to use them with the same values in each keybinding.
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--
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-- The first is the number of lines in which the workspaces are going to be
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-- organized. It's possible to use a number of lines that is not a divisor
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-- of the number of workspaces, but the results are better when using a
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-- divisor. If it's not a divisor, the last line will have the remaining
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-- workspaces.
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--
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-- The other one is 'Limits'.
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-- | Shift a window to the next workspace in 'Direction'. Note that this will
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-- also move to the next workspace.
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planeShift
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:: Lines
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-> Limits
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-> Direction
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-> X ()
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-- also move to the next workspace. It's a good idea to use the same 'Lines'
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-- and 'Limits' for all the bindings.
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planeShift :: Lines -> Limits -> Direction -> X ()
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planeShift = plane shift'
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shift' ::
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