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xmonad/INSTALL.md
2021-07-25 10:44:41 +01:00

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Install XMonad

Dependencies

Debian, Ubuntu

$ sudo apt install \
  git \
  libx11-dev libxft-dev libxinerama-dev libxrandr-dev libxss-dev

Fedora

$ sudo dnf install \
  git \
  libX11-devel libXft-devel libXinerama-devel libXrandr-devel libXScrnSaver-devel

Arch

$ sudo pacman -S \
  git \
  libx11 libxft libxinerama libxrandr libxss \
  pkgconf

Stack

Preparation

We'll use the XDG directory specifications here, meaning our configuration will reside within $XDG_CONFIG_HOME, which is ~/.config on most systems. Let's create this directory and move to it:

$ mkdir -p ~/.config/xmonad && cd ~/.config/xmonad

If you already have an xmonad.hs configuration, you can copy it over now. If not, you can use the defaults: create a file called xmonad.hs with the following content:

import XMonad

main :: IO ()
main = xmonad def

Install Stack

The easiest way to get stack is probably via your system's package manager:

$ sudo apt install haskell-stack    # Debian, Ubuntu
$ sudo dnf install stack            # Fedora
$ sudo pacman -S stack              # Arch

If you install stack via this method, it is advisable that you run stack upgrade after installation. This will make sure that you are on the most recent version of the program, regardless of which version your distribution actually packages.

If your distribution does not package stack, you can also easily install it via the following command (this is the recommended way to install stack via its documentation):

$ curl -sSL https://get.haskellstack.org/ | sh

Yet another way would be via ghcup; this is similar to installers like rustup, in case you prefer that.

Create a New Project

Let's create a stack project. Since we're already in the correct directory (~/.config/xmonad), we can start by cloning the xmonad and the xmonad-contrib repositories:

$ git clone https://github.com/xmonad/xmonad
$ git clone https://github.com/xmonad/xmonad-contrib

This will give you the latest $HEAD; if you want you can also check out a tagged release, e.g.:

$ git clone --branch v0.16 https://github.com/xmonad/xmonad
$ git clone --branch v0.17 https://github.com/xmonad/xmonad-contrib

Starting a new stack project is as simple as running stack init. Stack should now inform you that it will use the relevant stack and cabal files from xmonad and xmonad-contrib to generate its stack.yaml file. At the time of writing, this looks a little bit like this:

$ stack init
Looking for .cabal or package.yaml files to use to init the project.
Using cabal packages:
- xmonad-contrib/
- xmonad/

Selecting the best among 19 snapshots...

* Matches https://raw.githubusercontent.com/commercialhaskell/stackage-snapshots/master/lts/17/9.yaml

Selected resolver: https://raw.githubusercontent.com/commercialhaskell/stackage-snapshots/master/lts/17/9.yaml
Initialising configuration using resolver: https://raw.githubusercontent.com/commercialhaskell/stackage-snapshots/master/lts/17/9.yaml
Total number of user packages considered: 2
Writing configuration to file: stack.yaml
All done.

If you look into your current directory now, you should see a freshly generated stack.yaml file:

$ ls
xmonad  xmonad-contrib  stack.yaml  xmonad.hs

The meat of that file (comments start with #, we've omitted them here) will look a little bit like

resolver:
  url: https://raw.githubusercontent.com/commercialhaskell/stackage-snapshots/master/lts/17/9.yaml

packages:
- xmonad
- xmonad-contrib

Install Everything

Installing things is as easy as typing stack install. This will install the correct version of GHC, as well as build all of the required packages (stack build) and then copy the relevant executables (xmonad, in our case) to ~/.local/bin. Make sure to add that directory to your $PATH!

If you're getting build failures while building the X11 package it may be that you don't have the required C libraries installed. See above.

Tell XMonad How to Recompile Itself

In order to tell xmonad to invoke stack build when we issue xmonad --recompile (bound to M-q by default), we need to create a so-called build file. This is quite literally just a shell script called build in your xmonad directory (which is ~/.config/xmonad for us) that tells xmonad how it should build its executable.

A good starting point (this is essentially what xmonad would do without a build file, with the exception that we are invoking stack ghc instead of plain ghc) would be

#!/bin/sh

exec stack ghc --  \
  --make xmonad.hs \
  -i               \
  -ilib            \
  -fforce-recomp   \
  -main-is main    \
  -v0              \
  -o "$1"

Don't forget to mark the file as +x: chmod +x build!

And that's it! Recompilation should work normally now, though you will potentially need to restart your computer, or at least the running X session, first.

Don't Recompile on Every Startup

By default, xmonad always recompiles itself when a build script is used (because the build script could contain arbitrary code, so a simple check whether the xmonad.hs file changed is not enough). If you find that too annoying, then you can use the xmonad-ARCH executable that xmonad --recompile generates instead of xmonad in your startup. For example, instead of writing

exec xmonad

in your ~/.xinitrc, you would write

exec $HOME/.local/share/xmonad/xmonad-x86_64-linux

The ~/.local/share prefix is the $XDG_DATA_DIR directory. Note that if your xmonad configuration resides within ~/.xmonad, then the executable will also be within that directory and not in $XDG_DATA_DIR.